Quote:
Originally Posted by Pugo3
Way beyound my understanding, but basically that different processors can produce different flight interpretations?
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Not that difficult..
If the game sticks to the FPU maths unit through all cpu's, the difference will be slight, maybe barely noticeable, as even the FPU unit is upgraded in next generation chips.
BUT if it now decides to dump using the FPU for faster XMM maths units, the differences might become apparent, as the XMM units (ect) do not conform completely to the original FPU specifications.
The game is written in C/C++ and Java (if I'm not mistaken) and the maths units underlying features would be hidden from the developer, unless he/she specifically gets into the details of each.
This is just speculation... as I think TD does not have access to the engine, and probably only Oleg and the original devs might have these details of what the engine does.