![]() |
|
#1
|
|||
|
|||
![]()
Are you patched up all the way to 4.12.1?
|
#2
|
|||
|
|||
![]() No. I run Dark Blue World mod and The Full Monty Mod and some other smaller mods, and none worked for me in 4.12.1 when I tried updating to 4.12.1 - it kept crashing whilst loading. Apparently that's expected behaviour because patches post 4.10.1m aren't all that mod friendly. Hence the reason I'm still using 4.10.1m. I might make a 2nd install, clean and patched up to 4.12.1 and do an experiment by setting the relevant keys in that version, then copying them from the 4.12.1 settings file to my 4.10.1m settings file and copy the 4.12.1 .exe over to my modded 4.10.1m install and see if it works still and gives me the 6dof head movement function. No biggie though, I'll get there eventually, just have to read what you guys have said some more, watch the video posted a few times, make notes and practice some more. Last edited by Raven Morpheus; 09-05-2013 at 12:13 PM. |
#3
|
|||
|
|||
![]() Quote:
Hmm yeah, didn't work. Didn't think it would either. But what I didn't realise is that the DBW/TFM mods come with a solution available already, this - http://www.sas1946.com/main/index.php?topic=7163.0 I was wondering what that was when I was installing the mods, so just now I installed the "normal mouse" version. Works a treat as well, now all I have to do is hold down the left mouse button and move the view up and/or the right mouse button to move the view forward/back. Slight problem though in that I have my rudder trim set to my mouse buttons, will have to unbind them. ![]() This is my usual 110% FOV view - ![]() This is how it looks now I can raise the view up - ![]() Hopefully that will help a little with landings. Sorry about the size of the pics. @KG26_Alpha - cool video. ![]() ![]() ![]() Last edited by Raven Morpheus; 09-05-2013 at 01:53 PM. |
![]() |
|
|