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#1
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good to see DCS and luthier are already making good progress on their ww2 flightsim project
to obtain extra funding by using kickstarter is a good idea, but i really hope they concentrate on getting their initial game out the door first (the normandy map) they have one huge advantage in this project, DCS already provides a working flightsim environment for the main game elements that are usually very time consuming to develop. eg, the gfx and game engine, the physics of the flight models, ballistics for munitions, the ability to move ground troops/vehicles in a game environment, dynamic campaign, stable multiplayer netcode, etc... there is even already a p51 aircraft created by DCS, and a near finished fw190 soon to be released. imho DCS and luthier should focus on quickly creating a single new map (normandy) and integrate all the great DCS working elements that already exist: then add some new ww2 objects, use the already existing p51 and fw190 as flyable planes, add a few new AI aircraft (so external models only), and quickly release their initial game. this will attract an initial group of customers/players that inject further funds, and create a working game environment for them to expand on. there are a large amount of DCS customers who have been asking for a ww2 flightsim expansion, and this is illustrated by the part of their customer base that was willing to buy a single ww2 aircraft (the p51) that didnt even have a ww2 environment for it to be used in. the worst possible scenario right now is this "stretch goals" business (if i understood it correctly), where you get ever bigger ideas that keep expanding and result in slipping time lines (as it did with SoW) use the kickstarter funds to start creating a few additional aircraft (and a 2e map) that otherwise might take an additional 12 months to develop after the first game is released, yes, but to use kickstarter to delay releasing the initial ww2 sim (which integrates all the working DCS element that already exist) i'd say is a big NO !! if luthier and DCS waste the huge advantage they already have right now by being able to use the already working DCS elements, you might as well bring out the singing fat lady right now. a huge amount of goodwill was lost in the ww2 flightsim community by the ever slipping deadlines of SoW, and i dont think the bulk of the community is going to put up with lots of hype and promises of great things to come somewhere in the distant future, it would be a huge miscalculation for them to do so.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 09-05-2013 at 05:54 AM. |
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#2
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I'm quite sure Luthier realizes that having people wait three more years because he met the kickstarter stretch goals would be a big problem, but that's not what he's saying. He saying whether we choose to believe him or not is.....he would hire extra people who would work in parallel to the existing people doing the basic sim, so that the additional material would be done relative close to the due date of the basic sims approx. one year timetable. I've probably poorly worded it, but I think most people would understand what I'm saying.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#3
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Quote:
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#4
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I've been looking around over there recently, they seem to have a lot of problems...
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-05-2013 at 09:53 AM. |
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#5
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re DCS, i'd say the exact opposite. they are known for their solid track record in regularly producing new high quality combat flightsim elements. they do keep to their deadlines, work with a small team, and their larger more ambitious new projects (like their new gfx engine, EDGE) are not given a firm release date until very close to completion. for the eager beavers they provide a beta product purchase system that provides significant advantages, not only do you get to play around with your new toy early, most beta stage releases are usually already pretty good and they will give you a significant discount on the final purchase price for doing so. cant be more fair then that imho for their finished flightsim products, their netcode is solid, they have a good multiplayer function, a very advanced mission builder that provides a dynamic campaign function, and their avionics, flightmodels, and weapons systems and ballistics are very good (near military sim grade basically). my only gripe with them is that the modern era in flightsims is just not my cup 'a tea, and i'd wish they would focus more on ww2 or korean era (which we are about to receive now in the next year).
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#6
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Yea I looked again, was mostly inexperienced peoples with the problems
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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Good news
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#8
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Sounds fairly familiar. Similar arrangement to Pacific Fighters with semi-professional third party contributions from people around the world. Then Luthier overseeing the compilation of the accumulated bits.
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#9
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Oleg is back :-O
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#10
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I just installed this, my first impressions are very high should have tried it sooner
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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