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Star Wolves 3D space RPG with deep strategy and tactical elements |
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![]() Quote:
You only need to mod carcasses.xml ( i recommend notepad++ for modding XML files) if you want to modify HP&Shield stats you need to see for something like this: Code:
<Interceptor name="Excalibur_pl0"> <short_name>#M_Name_Excalibur</short_name> <hint>#M_Hint_Excalibur</hint> <short_desc>#M_SDesc_Excalibur</short_desc> <long_desc>#M_LDesc_Excalibur</long_desc> <mesh_name>Excalibur_gamer</mesh_name> <flat_image>Excalibur_player</flat_image> <hit_points>130</hit_points> <mass>720</mass> <disable_trade/> <cost>15000</cost> <technology/> <EPR>1.2</EPR> <explosion_script>Fighter</explosion_script> <work_sound/> <silence/> <max_energy>50</max_energy> <energy_restore>2</energy_restore> <max_speed>7.5</max_speed> <maneurability>8</maneurability> <steering_power>25</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>135</sensor_length> <threat>2</threat> <mapping_name>excalibur_shop</mapping_name> <HolderProperties> <big_guns>1</big_guns> <small_guns/> <rockets>2</rockets> <systems>2</systems> <turrets/> <gk_guns/> <gk_turrets/> </HolderProperties> <engine_sound>Engine-Class1.wav</engine_sound> <engine_start_sound>Start_engine_2a.wav</engine_start_sound> <level>1</level> </Interceptor> max_energy = Shields please note: player ships are marked with _pl0 like: Code:
<Interceptor name="Hrimturs_pl0"> <short_name>#M_Name_Hrimturs</short_name> <hint>#M_Hint_Hrimturs</hint> <short_desc>#M_SDesc_Hrimturs</short_desc> <long_desc>#M_LDesc_Hrimturs</long_desc> <mesh_name>Hrimturs_player</mesh_name> <flat_image>Hrimturs_player</flat_image> <hit_points>700</hit_points> <mass>2205</mass> <disable_trade/> <cost>105000</cost> <technology/> <EPR>1.5</EPR> <explosion_script>Fighter</explosion_script> <work_sound/> <silence/> <max_energy>300</max_energy> <energy_restore>2</energy_restore> <max_speed>8.5</max_speed> <maneurability>9</maneurability> <steering_power>199</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>135</sensor_length> <threat>5</threat> <mapping_name>hrimturs_shop</mapping_name> <HolderProperties> <big_guns/> <small_guns>1</small_guns> <rockets>4</rockets> <systems>2</systems> <turrets/> <gk_guns/> <gk_turrets/> </HolderProperties> <engine_sound>Engine-Class3.wav</engine_sound> <engine_start_sound>Start_engine_2a.wav</engine_start_sound> <level>4</level> </Interceptor> Motherships = BigShip for navy ships: _nav0 for uss ships: _uss0 for triad ships: _tri0 for inoco ships: _ino0 sure it would be a little work, but you can do it yourself its easy, trust me ![]() Last edited by Simbal; 12-21-2013 at 01:58 PM. |
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