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Old 08-28-2013, 10:29 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by K_Freddie View Post
Years ago, I had this idea to make the IL2 Damage Mechanisms finer, and possibly faster wrt cpu timing. I sent (tried) this to Oleg at that time but not sure whether he got the PM, as he never replied.

Would Team-D be interested in this method ?

It would be possible to get the Damage Model down to 1cm, depending on cpu power, which might be feasible today as CPU power has rocketed.
I can't speak for TD, but 10 cm hit boxes would possibly be useful for modeling damage to things like control surface hinges, cables, engine parts (e.g., magnetos), fuel lines, and so forth. It would also allow various systems to be modeled much more accurately, reducing complaints about damage models being screwed up.

That said, TD seems to have a policy that requires any additions to the game to be frame-rate friendly so that they will work on older computers. OTOH, anything I can't see why they would reject any simple innovation which lowers CPU load.
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