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Pilot's Lounge Members meetup

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  #1  
Old 07-12-2013, 11:40 AM
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Viking Viking is offline
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Yes you are quite right, WWII it is. I was carried away by the talk of the P 51.
http://download.softclub.ru/pub/il2p...20grab0003.jpg
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Old 07-12-2013, 01:09 PM
Ploughman Ploughman is offline
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Good news. Really good news. I will invest in both/any/all combat flight sims that are out there and 'vive la difference.'

Anyone have an opinion or knowledge of what the EDGE is and what it might be capable of as an engine?
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Old 07-12-2013, 05:01 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Viking View Post
Yes you are quite right, WWII it is. I was carried away by the talk of the P 51.
http://download.softclub.ru/pub/il2p...20grab0003.jpg
Yes, but weren't RRG studios involved with the production of Project Galba? I seem to remember all info about it was on their site.

[edit] Yes, I found this

From 2008:

http://forum.1cpublishing.eu/showthread.php?t=2624




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Old 07-13-2013, 10:00 AM
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Quote:
Originally Posted by major_setback View Post
Yes, but weren't RRG studios involved with the production of Project Galba? I seem to remember all info about it was on their site.

[edit] Yes, I found this

From 2008:

http://forum.1cpublishing.eu/showthread.php?t=2624 .
i think RRG is simply the name of luthiers company (when he started developing the korean war sim in parallel with oleg's original SoW project), and as such that RRG company entity survives even if oleg's old MG company has been disbanded by 1C ( MG had been assimilated/purchased/merged with 1c a few yrs ago)

as such, luthier can do with his own company whatever he wants, revive the old korean flightsim project or make another ww2 sim in cooperation with somebody else (in this case DCS)

sounds like a perfect combination of talents to me, DCS is just now starting to venture into the ww2 era with their p51 (and a fw190 soon to be released), AND they have a 24/7 campaign engine that is a proven and working very advanced system (it calculates supply lines, fuel/munition reserves etc). PLUS, DCS has its new gfx engine almost finished (EDGE).

add to that luthiers knowledge and expertise about the ww2 era, and a few experienced ww2 flightsim programmers and modelers from the old MG stables, and they should fairly quickly have a working ww2 sim (possibly even before RoF's ww2 sim is released in 2014)

with DCS's attention to detail and their focus on flight simulation realism, combined with luthiers talent and experience, we can trust them to create a high quality ww2 sim

this is absolutely freakin fantastic news !!!!
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Last edited by zapatista; 07-20-2013 at 04:54 AM.
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Old 07-13-2013, 04:24 PM
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I hope that they come up with a convincing sound engine, has always been a disappointment
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  #6  
Old 07-14-2013, 01:17 AM
Chivas Chivas is offline
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"DCS has its new gfx engine almost finished (EDGE)."

Are there any screenshots on what this new EDGE gfx engine can do, available yet?
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Old 07-15-2013, 07:08 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Chivas View Post
"DCS has its new gfx engine almost finished (EDGE)."

Are there any screenshots on what this new EDGE gfx engine can do, available yet?
Go trough this thread and you will find some WIP-Shots:

http://theairtacticalassaultgroup.co...ead.php?t=4896

Sure the desert of nevada is not spectacular, so i hope a English-Channel map or sth. will look better...
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Old 07-16-2013, 10:59 PM
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Quote:
Originally Posted by Continu0 View Post
Go trough this thread and you will find some WIP-Shots:

http://theairtacticalassaultgroup.co...ead.php?t=4896

Sure the desert of nevada is not spectacular, so i hope a English-Channel map or sth. will look better...
Thanks for the link. I'm not all that impressed with the terrain, but its still a WIP, so it could well improve. Like you say the Nevada terrain might not show off EDGE in its best light.
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