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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 09-24-2008, 12:14 AM
Loco Loco is offline
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Interesting. All this time and I had never heard of King's Bounty. >.<

So far I'm impressed with the demo. Seems like a really fun game!
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  #2  
Old 09-24-2008, 12:19 AM
Sleeping Sun Sleeping Sun is offline
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Quote:
Originally Posted by Loco View Post
Interesting. All this time and I had never heard of King's Bounty. >.<

So far I'm impressed with the demo. Seems like a really fun game!
Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB I hope that after the release of the english version of KB:TL the situation will be the same as in the beginning of the 90s
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  #3  
Old 09-24-2008, 01:31 AM
jake21 jake21 is offline
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Originally Posted by Sleeping Sun View Post
Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB I hope that after the release of the english version of KB:TL the situation will be the same as in the beginning of the 90s


I really liked homm 2 and 3 (have 4 but have not played). But when I played the demo for homm v I found it so blah i never bothered to buy it. Perhaps the full game is more enjoyable (reviews suggest otherwise). However, KB-L (demo) is a *lot* of fun. I'm sure, eventually, it will get old esp since the world is fairly static but I definitely plan on buying the full game and playing it through once or twice. Folks talk about the different classes but I suspect there is another dimension with undead that is not available with the demo.

The one thing KBL misses (for me) is the castle building/tactic in combat that AOW-SM offered. On the surface it might sound similar to HOMM but the combat was much more tactic than HOMM (not sure if any of the folks on this board have played AOW-SM). Anyways for me the perfect game would be a mixture of KB-L quest system/story telling with AOW-Sm combat.
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  #4  
Old 09-24-2008, 03:04 AM
phoenixreborn phoenixreborn is offline
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Originally Posted by jake21 View Post
I But when I played the demo for homm v I found it so blah i never bothered to buy it.
Try this demo for the expansion:

http://www.gamershell.com/download_21173.shtml

The orc mission is fun.
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  #5  
Old 10-01-2008, 12:42 PM
NelsMonsterX NelsMonsterX is offline
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Quote:
Originally Posted by jake21 View Post
I really liked homm 2 and 3 (have 4 but have not played). But when I played the demo for homm v I found it so blah i never bothered to buy it. Perhaps the full game is more enjoyable (reviews suggest otherwise).
I hate to pimp another company's game on these boards, but I have to say that I'm so hopelessly addicted to HOMMV that it leaves little time for other games. It's definitely the A+ title in our favorite genre for the moment.

Having said that, it is so totally amazing that 1C has burst onto the scene with their own excellent TBS games and promise even more! It used to be that I scoured the net for good TBS games and wound up playing the old ones and suffering through the ancient graphics, but now there are so many choices that I'm actually struggling to find time to get to them all.
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  #6  
Old 10-06-2008, 01:04 PM
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Gatts Gatts is offline
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I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)
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  #7  
Old 10-06-2008, 08:11 PM
Sleeping Sun Sleeping Sun is offline
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Originally Posted by Gatts View Post
I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)
My point of view is that Katauri had shown typical Blizzard-like approach to creating games. They are not inventing some new amazing features, not exploring new horizonts, but taking the best of all games, adding something new and releasing a great game i think everyone can see that they make their games with love, ot only just for the purpose of getting more money
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  #8  
Old 10-06-2008, 08:16 PM
Imperial Dane Imperial Dane is offline
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I wouldn't say that Kings bounty equals HoMM. Sure they share the same heritage, but i believe that kings bounty has struck out quite well on it's own with plenty of good ideas.. some which i wouldn't mind seeing in HoMM VI
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  #9  
Old 10-06-2008, 08:49 PM
Kolorabi Kolorabi is offline
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Originally Posted by Sleeping Sun View Post
My point of view is that Katauri had shown typical Blizzard-like approach to creating games.
I think this is a very good comparison. King's Bounty is not 100% innovative (though it does some interesting things), but it's got the extremely high level of polish one expects from a developer like Blizzard.
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  #10  
Old 09-24-2008, 02:49 AM
Ryder Ryder is offline
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Quote:
Originally Posted by Sleeping Sun View Post
Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB


Exactly. KB was the predecessor to Heroes. It's just taken 18 years for KB2 to come out.
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