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#1
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I don't see that as being an issue unless you have other problems as mines nearly a 1 gig in size. The only people I know online who have problems with the Solomons map, joining a CooP, were those who had messed up installations or problematic PC's and that's with HSFX 6 If there were any memory leaks there would be more reports of problems with the map IMHO, unless you meant on your PC. . ![]() I wonder if some investigation into performance of your system when it locks up to find the root cause of the problem, it's strange the HSFX v Stock comparison though as it makes no sense removing a few mission files allows the map to open !! Good luck. . Last edited by KG26_Alpha; 07-07-2013 at 04:45 PM. |
#2
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Alpha,
Yea, it's a strange situation. I really shouldn't make any speculations at all because I have no clue what could be causing my issue. As I stated before, I don't have any 'problems' with Solomons maps/missions. I can play/host any Solomons mission as well as use the Solomons map in the QMB. The only issue I have (had) is actually LOADING a Solomons map/mission into the FMB. This is where my game would freeze before the map would even load. I would need to exit to my desktop and shut down the game from there. As far as having a 'problematic' computer, I guess that's always a possibility. However, consider the fact that I have no such issues loading Solomoms maps/missions in HSFX 6. As you know, To create a working version of HSFX 6, you need a clean install of 4.11 and then add your HSFX mods/files on top of that. So basically, HSFX 6 is just a souped-up version of 4.11. Yet, my 'Solomons' issue started with stock 4.11 (and now continues with stock 4.12). Common sense may tell you that a 'problematic' computer would cause this issue to be present in both stock and HSFX versions. However, that is not the case. This is why I keep reporting any findings I come across. Maybe someone can one day come up with an answer. In my own little world, I'm happy that I have at least found a workaround. A 'workaround' does not mean that the problem has been identified. It's simply a temporary solution to sidestep the problem until it gets correctly identified. I know I was kind of pointing to the fact that MY Missions folder was so large and maybe that might be a clue. That seemed like a logical assumption, but after looking at YOUR missions folder (which is almost 4 times larger), maybe size can be ruled out. However, maybe there is something in MY Missions folder (but not in YOUR Missions folder) that may be the culprit. Then again, I used the same Missions folder with my HSFX 6 and I had no problems there.....so confusing. I've run out of things to say, but thanks for at least being concerned. Aviar
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#3
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One test would be to move the problematic mission folder to another stable IL2 v4.12 machine and try to break the FMB that way.
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#4
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To me, that is where the real answer lies, don't you think? EDIT: Since I had some time I tried what you suggested. I have an available laptop so I transferred a copy of IL-2 onto that. I ran the game and I have the exact same issue there. I can't load a Solomons map with the FMB using my 'big' Missions folder. When I try loading from a 'clean' 4.12 Missions folder, I can load any Solomons map. Comments? Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 07-07-2013 at 10:15 PM. |
#5
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Process of elimination would be adding missions from the 250 mb missions folder to the v4.12 directory untill FMB locks up send me the folders to see if it locks up mine also ? Also When was Recent Missions Introduced to the FMB ? Maybe some things checking the missions list and getting confused with folder file name extensions in there. Last edited by KG26_Alpha; 07-08-2013 at 04:51 PM. |
#6
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But why does it matter when you load a clean map? And is it only Solomons, do all others work fine?
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#7
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In the interest of finding the cause of this I have a proposal for finding the cause.
Open Missions folder and rename all the folders inside by adding _TEST to the end of the folder name Start IL2 4.12 and load Solomon Map in FMB - presumably the map will load and the test can continue. Then Close IL2 and rename the Campaign_TEST folder back to Campaign and Start IL2 4.12 and load Solomon Map in FMB If all is well, stop IL2 and rename the Net_TEST folder back to Net and Start IL2 4.12 and load Solomon Map in FMB ETC. ETC. You get the drift. Once your game locks up you will know which folder contains the rogue file(s) and the process of elimination can begin inside that folder. I'll be interested to know any outcome.
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