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  #1  
Old 07-06-2013, 05:02 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by FatBug View Post
Hi DT, I would like to thank you for your unselfish effort.

I noticed that gunsight reticles are missing on P400 and P39* planes.

Salute!
Not confirmed. Check gunsight brightness!
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  #2  
Old 07-06-2013, 06:33 PM
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Aviar Aviar is offline
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There are 3 Japanese vehicles in the game (See screenshot). The following Japanese Stationary Objects as well as moving Vehicles cannot be padlocked:

-Japanese Type 94 Truck (Far Left)
-Japanese Type 95 Hurogane Car (Middle)

*When these vehicles are in Japanese Columns, they also cannot be padlocked.

The three Japanese Columns that include one or more of these vehicles:

-Japanese Command Staff Column
-Japanese Transport Column I
-Japanese Transport Column II


The only Japanese vehicle that can be Padlocked is the 'Japanese Type 1 Armored Personnel Carrier Ho-Ha'. (Far right in the screenshot.)

**This is not a new bug. It's been around for a while but I'm not sure why it's still an issue.

***Attached is a simple test mission if you want to check it out.

Aviar
Attached Images
File Type: jpg Japanese Vehicles.jpg (391.1 KB, 24 views)
Attached Files
File Type: zip TEST Japanese Padlock.zip (1.9 KB, 0 views)
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  #3  
Old 07-06-2013, 07:10 PM
P-38L P-38L is offline
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Default Rolling wheel

Hello TD

Thank you again por the update.

I have noticed the following:

The main starboard wheel in the Beaufort doesn't roll when taxi.

Thank you
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  #4  
Old 07-07-2013, 12:22 AM
FatBug FatBug is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Not confirmed. Check gunsight brightness!
Hi Caspar!
Thank you for response. I must apologize for false alarm. After discovering that also on many other planes reticles are missing, at first I tought about corrupted download, but that was not the case. TexFlags.UseAlpha=1 was the culprit.

Salute!
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  #5  
Old 07-07-2013, 03:36 AM
KU_Rigamortis KU_Rigamortis is offline
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Default A6m3

A6M3 has no tail hook. Perhaps I'm overlooking some specification, but I thought it deployed on carriers and kept the hook regardless of being shore based or not.

Wonderful job on 4.12, it's a fantastic addition to the best flight sim, and I am really enjoying the new features. Thank you so much for the dedication, sacrifice, and hard work by all at DT who brought 4.12 to life.

S!
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  #6  
Old 07-07-2013, 05:42 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by KU_Rigamortis View Post
A6M3 has no tail hook. Perhaps I'm overlooking some specification, but I thought it deployed on carriers and kept the hook regardless of being shore based or not.
There were several different versions of the A6M3, some of which had the tailhook removed to save weight. Also, in some cases the additional weight made it unsuitable for carrier operations.

The A6M3 was a shorter-ranged, land-based version. The A6M3a (AKA A6M3 Model 32, AKA HAMP) restored the range and the tailhook and slightly modified by wings by removing the folding wingtips. Sadly, that version isn't the game.

Lots of tasty information here:

http://rwebs.net/avhistory/history/zeke32.htm

This model of the Zeke would be a welcome addition to the game, and pretty easy to create, but that's a topic for a different thread.
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  #7  
Old 07-07-2013, 08:48 AM
KU_Rigamortis KU_Rigamortis is offline
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Thanks for the answer.

S!
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  #8  
Old 07-07-2013, 03:19 PM
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chn6 chn6 is offline
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Kuban MAP K11 airfield No.9 born point have BUG, born in air and Crash.





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  #9  
Old 07-07-2013, 04:02 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Pursuivant View Post
There were several different versions of the A6M3, some of which had the tailhook removed to save weight. Also, in some cases the additional weight made it unsuitable for carrier operations.

The A6M3 was a shorter-ranged, land-based version. The A6M3a (AKA A6M3 Model 32, AKA HAMP) restored the range and the tailhook and slightly modified by wings by removing the folding wingtips. Sadly, that version isn't the game.

Lots of tasty information here:

http://rwebs.net/avhistory/history/zeke32.htm

This model of the Zeke would be a welcome addition to the game, and pretty easy to create, but that's a topic for a different thread.
I'd very much like to have that version modelled into the stock game. It's an important type for the Solomons air battles.
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  #10  
Old 07-08-2013, 05:39 PM
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Genosse Genosse is offline
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Red face National markings in QMB + AI behaviour

First of all I'd like to say that you've a stunning job on the 4.12 patch. Thanks a lot for your efforts TD!

Here are some points I came across ...

After returning to the QMB the national markings are messed up: once set up enemy USAAF aircraft appears to be VVS after getting back into QMB.

Another thing is the behaviour of the AI planes on takeoff in the QMB. In the attached QMB mission I assigned another P-38 to take off as my wingman in order to interecept incoming Japanese aerial forces. After spooling up all engines my AI wingman seemed to bounce up and down with the result that he bent his props. Maybe you can re-experience this situation flying this QMB mission.

Thank you in advance,

Genosse
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