Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-18-2013, 07:51 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by Pershing View Post
But why smoke and fire became SO dim? IMHO looks not good and not beautiful... Explosions now more grey-dim-yellow..
FW-190 often set on fire without smoke - looks also not good..
It doesn't need to be beautiful, it has to be realistic. Fire on daylight are much less intensitive than at night (and like hollywood movies tends to show us).
And still, this looks not quite dim to me:
https://dl.dropboxusercontent.com/u/...s/grab0479.jpg

Fire without smoke is just normal, if only fuel burns. It can grow and get smokey quite fast, when other parts start to burn.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #2  
Old 06-18-2013, 08:34 PM
rickster rickster is offline
Approved Member
 
Join Date: Oct 2007
Location: Middlesex,NJ USA
Posts: 8
Default

I have the patch installed,but now my game won't start,even with the CD installed.What could be the problem?
Reply With Quote
  #3  
Old 06-18-2013, 09:32 PM
rollnloop rollnloop is offline
Approved Member
 
Join Date: Feb 2008
Posts: 126
Default

Quote:
a few bugs id like to point out:

ai set to average now have terrible gunnery (i fought 4 fw190s vs 8-16 generic soviet fighters which were mostly yak9 series) and i will have to say that they cannot hit me if their life depended on it unless i am not maneuvering what so ever. i tested it by flying straight and then i did eventually get shot up but again it did take the ai quite a while to zero in their gunfire. guess ill have to stick to aces as those can sortof hit you in a turn/maneuver in one go
Try flying A6M2 vs F4F4 average, in my experience if you don't manoeuver, they'll kill you in no time.
Reply With Quote
  #4  
Old 06-18-2013, 10:08 PM
Sailboat Sailboat is offline
Registered Member
 
Join Date: Jun 2013
Posts: 5
Default

Not sure if its just me, but AI set to ace have considerably worse aim then they used to.
Reply With Quote
  #5  
Old 06-18-2013, 10:54 PM
SkyFan's Avatar
SkyFan SkyFan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 19
Default 4.12 - First impressions

Generally it is wonderful patch as a result of titanic job. Thanks for DT!
SB is terrific, users paintschemes for stationary aircrafts and a lot of other features are also attractive. However unfortunately there is one negative point (at least currently).
So, each mission builder and mission user remembers 7 previous versions of different smokes (from 1 to 7). Many authors used them in missions and campaigns.
But in 4.12 these smokes were replaced by new ones and a lot of missions created before became non-playable now. For example, please look to image of Russian village at winter 1942 from mission which has been created with 4.11 (Smoke_6&7_411.jpg) and compare this image with the same situation in 4.12 (Smoke_6&7_412.jpg).
The next example is at two next images regarding soldiers waiting for the launch.
Just please compare screenshot from mission in 4.11 with te same one in 4.12
Any comments aren't needed as you can see.
Of course I don't mind if DT want to add additional smokes: please do it.
But please, don't replace existing ones. Or at least please restore them (especially #6 & #7). I'm sure a lot of mission builders and/or players will be glad. I doubt if each campaign builder is able to spend a lot of time ang change these smokes in all his/her missions and/or campaigns created before. So, please have just a little piece of respect to other people who worked before and for users playing "retro"-missions.
I'm not English native speacker, so, please forgive me my possible mistakes in English.
Thank you in advance.
Best regards.
Attached Images
File Type: jpg Smoke_6&7_411.jpg (336.7 KB, 103 views)
File Type: jpg Smoke_6&7_412.jpg (334.3 KB, 96 views)
File Type: jpg Launch_411.jpg (547.8 KB, 68 views)
File Type: jpg Launch_412.jpg (461.7 KB, 68 views)

Last edited by SkyFan; 06-19-2013 at 06:30 AM.
Reply With Quote
  #6  
Old 06-18-2013, 10:24 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by rickster View Post
I have the patch installed,but now my game won't start,even with the CD installed.What could be the problem?
The patch doesn't replace the EXE so the CD will have no behavioral change from 4.11.1. The key thing is to install over a clean 4.11.1. If you installed over mod packages then... that would be problematic and the game may not start.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.