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#1
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And still, this looks not quite dim to me: https://dl.dropboxusercontent.com/u/...s/grab0479.jpg Fire without smoke is just normal, if only fuel burns. It can grow and get smokey quite fast, when other parts start to burn.
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#2
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I have the patch installed,but now my game won't start,even with the CD installed.What could be the problem?
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#3
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#4
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Not sure if its just me, but AI set to ace have considerably worse aim then they used to.
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#5
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Generally it is wonderful patch as a result of titanic job. Thanks for DT!
SB is terrific, users paintschemes for stationary aircrafts and a lot of other features are also attractive. However unfortunately there is one negative point (at least currently). So, each mission builder and mission user remembers 7 previous versions of different smokes (from 1 to 7). Many authors used them in missions and campaigns. But in 4.12 these smokes were replaced by new ones and a lot of missions created before became non-playable now. For example, please look to image of Russian village at winter 1942 from mission which has been created with 4.11 (Smoke_6&7_411.jpg) and compare this image with the same situation in 4.12 (Smoke_6&7_412.jpg). The next example is at two next images regarding soldiers waiting for the launch. Just please compare screenshot from mission in 4.11 with te same one in 4.12 Any comments aren't needed as you can see. Of course I don't mind if DT want to add additional smokes: please do it. But please, don't replace existing ones. Or at least please restore them (especially #6 & #7). I'm sure a lot of mission builders and/or players will be glad. I doubt if each campaign builder is able to spend a lot of time ang change these smokes in all his/her missions and/or campaigns created before. So, please have just a little piece of respect to other people who worked before and for users playing "retro"-missions. I'm not English native speacker, so, please forgive me my possible mistakes in English. Thank you in advance. Best regards. Last edited by SkyFan; 06-19-2013 at 06:30 AM. |
#6
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The patch doesn't replace the EXE so the CD will have no behavioral change from 4.11.1. The key thing is to install over a clean 4.11.1. If you installed over mod packages then... that would be problematic and the game may not start.
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