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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-15-2013, 10:24 PM
Blackadder Blackadder is offline
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It was the stall issue after all. I took up but stayed above the rooftops until I got to about 200mph and I started to climb with no problem. I think it was because I had previously played battle of britain 2 WoV with the 150% engine power option ticked. I expected more of the Hurricane than she could really give, lol.


When I am any good I will look to join the ATAG multiplayer. I love watching the server videos on youtube but at the moment I am too rubbish, I want to at least do the redux campaign first.
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  #2  
Old 06-16-2013, 07:51 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by Blackadder View Post
It was the stall issue after all. I took up but stayed above the rooftops until I got to about 200mph and I started to climb with no problem. I think it was because I had previously played battle of britain 2 WoV with the 150% engine power option ticked. I expected more of the Hurricane than she could really give, lol.


When I am any good I will look to join the ATAG multiplayer. I love watching the server videos on youtube but at the moment I am too rubbish, I want to at least do the redux campaign first.
Glad you nailed you're take off issue 'Blackie',thought it had to be this,this issue used to plague my take offs,much to my embarrassment,lol,until I realised where I was going wrong,and this is what prompted me to answer your thread.

I was lucky though my flying skills were polished up by joining a virtual Squadron at www.aircombatgroup.co.uk.

If you want to do likewise,as Osprey has informed you,just drop into our comms on Teamspeak one evening and have a chat with us,or pop into our forum,introduce yourself and we'll help you out the matey,don't be shy,the accent is on having fun

Your skills will enhance a lot quicker flying with a group such as ours than to try and do it all on your own,trust me.

I fly with 501 Squadron,as does Osprey who also commented on here,and we'd be more than happy for you to join our party,at ACG we have our very own server just like ATAG where you're get to fly in online Campaigns and nightly sorties.

Get yourself involved mate you'll love it
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Last edited by Plt Off JRB Meaker; 06-16-2013 at 08:02 AM.
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  #3  
Old 06-16-2013, 11:15 AM
Blackadder Blackadder is offline
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Cheers mate, I will get myself a microphone and join the forum.

How many times a week do you fly missions?

I take it you fly with full CEM on the servers? (I have never attempted this in either CoD or Bob2)


I notice you have a warthog, I have recently set mine up and am trying out Bayne's settings. Do you use Bayne's or have your own one?
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  #4  
Old 06-16-2013, 11:47 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Fly when your own time allows you to basically mate,you'll always find some guys on during the evenings,normally 19.00hrs GMT onwards,and at weekends it gets much more busier obviously.

Flying with CEM is a must,as it is with most of the serious flying servers,so it's best you get started with that asap IMO.It might be a bit difficult to start with,but I can assure you,you'll soon get the hang of it,and it's very rewarding when you finally master it.

I use my own settings on the Warthog always have done,you'll find it easier to remember the controls if you do this to be honest
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Old 06-16-2013, 07:07 PM
Blackadder Blackadder is offline
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I tried out the complex engine management this afternoon using the solo flight training mission. I was able to take off and fly about no problem, I didn't get that high but I got an understanding of how it all works.


I then went to do the redux campaign (I use the team fusion mod) and in the first mission I start warmed up on the ground. I have all the CEM settings the same as the solo flight but instead of a good take off which I can achieve in solo flight, this happens.

1) The plane crashes nose down as soon as I pick up real speed
2) Sometimes I will go nose down from stand still as soon as I apply throttle
3) Sometimes I am at full throttle and still do not move.

Strangely my attempts to take off all seem to end in one of those despite doing the same thing as the solo. I even went back to solo to test and I took off yet after about 15 attempts I did not take off in the campaign.


The campaign plane is also a hurricane but it may be a different version because in the solo flight the plane only has 2 prop pitch settings while the campaign one goes in 10% increments when I increase/decrease.

At first I though there was something blocking my wheels causing me to go nose down but there is not. Any idea why take off is so tough? The overwhelming nose down tendency caused me to destroy the blade 90% of the time, other times the plane would not move at all. All with the same amount of mixture, radiator, prop pitch, throttle, rudder, etc I used in the solo flight.

I thought it might be a team fusion thing but then my solo flight hurricane would be affected. Maybe it is that the hurricane in the campaign is different but even so it feels like a completely different plane in the campaign.
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Old 06-16-2013, 08:57 PM
ATAG_Dutch ATAG_Dutch is offline
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Hiya mate.

Some missions spawn with the brakes on and you have to dab the brake button to unlock 'em. Make sure you have a button on your joystick assigned to 'toggle wheel brakes', and just make a habit of dabbing them each time you spawn. The nosing over on take-off is something that happens even to us old hands if we're not concentrating. It usually means you're going a bit too fast. Try holding very slight back pressure on the the stick, and as the tail comes up holding it, and you should lift off naturally at about 85-90mph. Hope this helps.

P.S. the difference in pitch control is that you are now in the 'constant speed' Rotol prop version, which is actually much easier to manage. For take-off have it in fully fine pitch, with rpms at 3000 for take-off. As soon as you're up, and the gear is up, dial it down to around 2600-2700rpm, set radiator at 50%, or 'normal' if you look down and to the left at the in-cockpit indicator. She'll fly at these settings fine until you run out of fuel.

Last edited by ATAG_Dutch; 06-16-2013 at 09:07 PM.
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  #7  
Old 06-22-2013, 11:34 AM
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Osprey Osprey is offline
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Blackadder. Get a headset and jump into our Teamspeak when you next fly. Happy to help you out - it's easier to see the problem by flying alongside. European evenings are best, particularly Sundays.

http://www.aircombatgroup.co.uk/teamspeak.php

(might not have a password, I forget)
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  #8  
Old 07-01-2013, 02:50 PM
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Quote:
Originally Posted by Blackadder View Post
I tried out the complex engine management this afternoon using the solo flight training mission. I was able to take off and fly about no problem, I didn't get that high but I got an understanding of how it all works.


I then went to do the redux campaign (I use the team fusion mod) and in the first mission I start warmed up on the ground. I have all the CEM settings the same as the solo flight but instead of a good take off which I can achieve in solo flight, this happens.

1) The plane crashes nose down as soon as I pick up real speed
2) Sometimes I will go nose down from stand still as soon as I apply throttle
3) Sometimes I am at full throttle and still do not move.

Strangely my attempts to take off all seem to end in one of those despite doing the same thing as the solo. I even went back to solo to test and I took off yet after about 15 attempts I did not take off in the campaign.


The campaign plane is also a hurricane but it may be a different version because in the solo flight the plane only has 2 prop pitch settings while the campaign one goes in 10% increments when I increase/decrease.

At first I though there was something blocking my wheels causing me to go nose down but there is not. Any idea why take off is so tough? The overwhelming nose down tendency caused me to destroy the blade 90% of the time, other times the plane would not move at all. All with the same amount of mixture, radiator, prop pitch, throttle, rudder, etc I used in the solo flight.

I thought it might be a team fusion thing but then my solo flight hurricane would be affected. Maybe it is that the hurricane in the campaign is different but even so it feels like a completely different plane in the campaign.
B/A, one thing that may help to prevent a lot of takeoff problems is to establish a routine pre-flight procedure. There are lots of them out there, ranging from "Kick the Tires and Light the Fires" up to historically correct flight manual procedures. I personally like to start the engine right away with the radiator open, then, while the engine is warming up, use the time to:

-Set the two gun sight adjustments
-Set the course indicator and DI (Compass on the instrument panel)
-Operate the brakes and observe the brake gauge for released condition
-Set the elevator trim one unit nose down on the gauge
-Set the altimeter to field elevation if you choose to.

By then, the Merlin is close to, if not fully warmed up and you won't burn up the motor on takeoff. No time wasted and no adjustments necessary during and after takeoff! How many of us have blackened the windscreen because we missed that stupid radiator lever!
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