![]() |
|
#1
|
|||
|
|||
![]()
You evil Hun...
![]()
__________________
My Il-2 CoD video web site: www.flightsimvids.com |
#2
|
|||
|
|||
![]()
Enjoyed the video and especially music very much, too.
Two things are of interest to me: Is there some micro stuttering as you see planes from outside over landscapes - or is this my old rig? Am I right: The Evil Hun put a Red Cross tent (bombed at around 9.50) next to a radar antenna? ![]() |
#3
|
|||
|
|||
![]()
Stuttering is not too noticeable when I fly the mission, but there is a bit due to the capture effort (30 images per second being stored on the computer), I think. The sim remains eminently playable. The only instances of a noticeable slowdown is particles whirling up behind the planes when they roll fast on the ground.
Yes, evil evil Hun! Or rather the ATAG mission designer who decided on the composition of the "Panzer division" ground target...
__________________
My Il-2 CoD video web site: www.flightsimvids.com |
#4
|
||||
|
||||
![]()
nice video to illustrate the CoD game qualities
![]() but if you know exactly where the flak battery is, why still fly directly over it ? navigation skills were good enough to locate the flak and target locations exactly, surely a slight additional detour around the AA unit would have significantly reduced the risk. and if you had to fly directly over the AA zone for some reason, why fly over it like a line of ducks in a row with spacing between your line of planes, allowing the flak to target one plane at a time in high concentration ? ( spread out side by side forces the AA to split its fire making it less risky) tactic tactics gentlemen ![]()
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#5
|
|||
|
|||
![]()
Zapatista, that target is surrounded by Flak on all sides. I think we actually managed a good short interval between our three Blennies. The Old Man didn't find the target, but as you can see I bombed only a few seconds after the first Blennie that dropped its load. His time-delayed bombs even went off after mine. Flying parallel is not so easy when you have to hit the same target! Coming in from different compass directions would be good, but that would of course present a huge problem regarding the timing...
__________________
My Il-2 CoD video web site: www.flightsimvids.com |
#6
|
||||
|
||||
![]()
Players flying at these low alt's is one of the reasons I don't enjoy on-line play
![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#7
|
|||
|
|||
![]()
Low level has it's place
Watch from about 17:10 for some low level Blenhiem action! I guess its a case of a few bombers by themselves can't win a war, but using team work and precision techniques they can sure meet their objectives and roll a map. Low level attacks aren't all beer and skittles by the way. They are quite dangerous and practically impossible to get away with if the other side can be bothers to protect their assets! |
![]() |
|
|