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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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More players at the same time, means more traffic.
So... are you connected by Wi-Fi, or by wire? If you are using Wi-Fi, try conecting the wire and test it again. Wi-Fi is processor dependant, and if your processor gots too heavy loaded, you may get a slower connection. just a guess... but it was very common on older NB with slow processors. |
#2
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Just a an idea (and a question)... would it help it a bit, if he sets up 'ISDN' or eben '56kb' in the network setting? Might this cut the traffic down to 'slower but lighter' packages?
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#3
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Setting the network to 56k is always a good idea on DF servers.
But I think its just a simple matter of processing power online. |
#4
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I usually play On LAN network settings since that's the fastest speed
I always thought setting it to ISDN would cause things to slow down |
#5
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Changes how the packets are handled and it might reduce the overhead required to process them. In some cases it could provide a performance increase. You can easily experiment and then if it provides no tangible benefit then you can always switch back.
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Find my missions and much more at Mission4Today.com |
#6
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See how others are experiencing lag when you do. It's possible that the server is trying to host too many players at once.
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#7
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If its Battlefield1 like he mentioned, then it's fully capable of handling 64 players without lag or performance issues. We tested this on several of our heavier scenarios and all was fine. We did retire a couple of scenarios as they caused persistent and periodic stutter for most players but that was a map object issu (NW Germany has too many objects). More recently I discovered that 6 C-47s dropping 16 paratroopers each will kill the server and lag everyone out. Did that just once ![]()
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Find my missions and much more at Mission4Today.com |
#8
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Nope. LAN setting in IL-2 means biggest packets, nothing else... And when a packet gets lost (happens a lot), it needs to be re-send and re-checked. Use 56k as already suggested. That will use the smallest packets. Use a wired connection. WiFi has a HUGE overhead bogging down your system even further. You do need a far better computer with more RAM too. Your current computer probably has 100 Mb/s maximum Ethernet speed, to say nothing about the performance of the rest of the system. Ancient, maybe good for notepad, a bit of surfing (not even all sites will work), and the occational email. When you say it runs IL-2 smooth, you probably mean on the absolute minimum settings? Last edited by MaXMhZ; 06-17-2013 at 08:56 AM. |
#9
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I agree that it's not a top-notch PC which has been discussed in this topic, but that's no reason for the issues described. Best regards - Mike
__________________
'Armor' is a fantasy invented by your C.O. to make you feel better. |
#10
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It also depends which version of IL*2 under which operating system version. 1946 will run under Windows 7, I don't know what the most modern OS version that the original IL*2 will run under would have been, I originally ran it under Windows 98, but I'm pretty sure it won't run from the original disk under Windows 7. |
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