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Mods King's Bounty: Crossworlds Mods

 
 
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Old 06-07-2013, 09:29 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Lightbulb 2 Ideas...

Quote:
Originally Posted by Fatt_Shade View Post
And problem with this is, later in game when you get 1st lvl from Bill`s portrait and want to upgrade it but have no more enemy stacks to fight.
*Exactly*

So that would be compromise.

I have two new ideas:

1. Include all tomes, level 1-5, but tomes level 2-5 are commented out. When you get a tome, then you uncomment out levels 2-5 so you can upgrade it. Once you get all the tomes, then you'll probably have to comment out the level 1 tomes you didn't get since you'll need more head room to level up all your tomes (if you don't level them all up you can probably leave the level 1 tomes alone).
2. Generate the tome choices on game start. Generate the tomes.txt files needed from this list. You then have to save the game, exit, restart game, reload, and continue.

Option 1 is easy to implement, but requires a lot of manual work from people who play the mod. Nobody would probably want to do that manually, but it would be a way to experience the mod as I intended it.

Option 2 is much harder to implement, but would allow minimal user intervention to get it working for them. I'm not sure how to do any of option 2, but I think LUA has file I/O capabilities, although I'm not sure how to handle UAC.

Anyway, those are a couple of ideas that I just thought up...

Matt

/C\/C\
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