Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 05-29-2013, 11:41 AM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by sniperton View Post
Yes, no visible elevator/rudder/aileron (trim) movement for 5 clicks.

I, too, have the impression that a single click has some effect, but I, too, find that I go way over or way under with the last click.
Anyway, it would be great if TD could clarify this point.
I think the one click too far thing is a combination of the delay between trim command and application and the tendency of some planes to enter an oscillation - while the plane is perfectly trimmed for its speed and altitude it still climbs/falls slightly - if let be it would continue up and down a little but in total neither loose height or climb. If you apply trim then you will have overtrimmed

What would be nice to have for trim would be a coarse and a fine setting combined with a finer gradation, coarse trim could be what we have now and one click of fine trim would be one fifth or one tenth of one click coarse trim.
Reply With Quote
  #2  
Old 05-29-2013, 02:03 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by majorfailure View Post
I think the one click too far thing is a combination of the delay between trim command and application and the tendency of some planes to enter an oscillation - while the plane is perfectly trimmed for its speed and altitude it still climbs/falls slightly - if let be it would continue up and down a little but in total neither loose height or climb. If you apply trim then you will have overtrimmed

What would be nice to have for trim would be a coarse and a fine setting combined with a finer gradation, coarse trim could be what we have now and one click of fine trim would be one fifth or one tenth of one click coarse trim.
The delay thingy seems to me unlikely. These planes had manual trim wheels, the effect of which should be immediate. (They are not like flaps.) And if you assign e.g. the elevator trim to an axis, you'll see that its effect is immediate indeed.

As to the oscillation thing, I find that many planes are impossible to trim perfectly, what sometimes makes me mad. But I can't say whether it's realistic or not (and to what extent). I simply don't know what 'perfect trimming' means in real life in these planes. Only an r/l pilot who has flown them could give us an idea of that.

We have discussed these trim problems and their possible solution not long ago here:
Reply With Quote
  #3  
Old 05-29-2013, 03:36 PM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

The acceleration of the 190 is probably too poor ingame. Reports from wwiiaircraftperformance.org confirm this:

Navy test, Fw-190A5 vs. F6F-3 vs. F4U-1

"Relative accelerations, for all speed over 160 knots, showed both the F4U-1 and Fw-190 to be slightly superior to the F6F-3 and showed the F4U-1 to be slightly superior to the Fw-190 up to 15.000 feet, above which altitude, the Fw-190 had a slight advantage. At speeds less than 160 knots the F6F-3 and Fw-190 were equal."

http://www.wwiiaircraftperformance.o...0/ptr-1107.pdf

Another report, again Fw-190A5

..."The run is short as the aircraft accelarates rapidly"...
..."Airspeed acceleration after take-off is noticeably good"...

http://www.wwiiaircraftperformance.o...-47-1658-D.pdf

According to these, the 190 had good acceleration. Ingame, its mediocre at best.
Reply With Quote
  #4  
Old 05-29-2013, 04:04 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

I am also of the opinion that the Fw acceleration is worse than it should be (although much better since 4.11), plus its climb angle at least compared to Spits.

British tests of an A3 vs MkV and MkIX spits.






Last edited by fruitbat; 05-29-2013 at 05:10 PM.
Reply With Quote
  #5  
Old 05-29-2013, 05:25 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by sniperton View Post
The delay thingy seems to me unlikely. These planes had manual trim wheels, the effect of which should be immediate. (They are not like flaps.) And if you assign e.g. the elevator trim to an axis, you'll see that its effect is immediate indeed.
No they are not. It was "fixed" because some nice people abused instant trim by placing it on a slider and using it to make their planes react faster//turn tighter. Now trim is not applied immediately but after a few seconds.
Quote:
Originally Posted by sniperton View Post
As to the oscillation thing, I find that many planes are impossible to trim perfectly, what sometimes makes me mad. But I can't say whether it's realistic or not (and to what extent). I simply don't know what 'perfect trimming' means in real life in these planes. Only an r/l pilot who has flown them could give us an idea of that.
For a real life fighter pilot I'd think trim would mainly serve the purpose of having an (nearly) unloaded stick and pedals.

Edit:
The problem with those reports is mainly that there is no hard data. "slightly superior" in horizontal acceleration could very well mean "After one minute the Corsair is 20 kph faster than the Fw190" or "After one minute the Corsair is 2 kph faster than the Fw190"

Last edited by majorfailure; 05-29-2013 at 05:58 PM.
Reply With Quote
  #6  
Old 05-29-2013, 06:27 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by majorfailure View Post
No they are not. It was "fixed" because some nice people abused instant trim by placing it on a slider and using it to make their planes react faster//turn tighter. Now trim is not applied immediately but after a few seconds.
I thought that this was an actual historical tactic used by some Finnish pilots flying the Bf-109G.

It seems to me that there should be some compromise between the "instant trimming" you get from the "trim on a slider" cheat and historical rates of response for using trim to improve turn performance.
Reply With Quote
  #7  
Old 05-30-2013, 09:53 AM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by majorfailure View Post
No they are not. It was "fixed" because some nice people abused instant trim by placing it on a slider and using it to make their planes react faster//turn tighter. Now trim is not applied immediately but after a few seconds.
You're right, but the delay is really small and it plays a role only when you make major trim adjustements like neutral to max tail heavy with one sudden slider movement (corresponding to 20 to 40 clicks or so). It works like a value 8 filtering on the throttle: it smooths the change and, therefore, delays its full effect a bit, but it is applied immediately. My point was that in a normal flight situation, where you slowly adjust your trim in small increments, trim changes are effective practically immediately.

Quote:
Originally Posted by majorfailure View Post
For a real life fighter pilot I'd think trim would mainly serve the purpose of having an (nearly) unloaded stick and pedals.
Right, but my question is how much constant stick and pedal correction was needed to keep a 'perfectly trimmed' plane straight and level (horseback's original problem). In Il-2, the needed input varies from plane to plane, as it may have varied in r/l, but the question is how these two relate and correspond.

Last edited by sniperton; 05-30-2013 at 01:35 PM.
Reply With Quote
  #8  
Old 05-30-2013, 05:52 PM
horseback horseback is offline
Approved Member
 
Join Date: Dec 2007
Location: San Diego, California
Posts: 190
Default

The problem with the trim delay for me is that you don’t see the effects until you have overdone it; logically, you would expect the pressure on the stick needed to keep the nose down to gradually be relieved as you kept pumping that nose down trim button, but that has not been my experience with most of the aircraft we all agree seem twitchy and trim sensitive. When the trim effects do actually arrive, it usually seems as though all of the cumulative trim inputs are applied at once, instead of being felt as they are being input.

Psychologically, while you’re waiting for the trim to take effect, you are wondering if the game sensed that last input, or that maybe that button has finally given up the ghost after 8-10 years of frantic trimming…to say the least, it is very unsatisfying.

A couple of things come to mind: first, that I have no idea whether the trim delay time is exactly the same for every aircraft or if the trim is input in exactly the same degrees, minutes or seconds of the control surface’s arc every time, or how quickly I can input trim button pushes without the game deciding that I’m just holding the button down. Second, I don’t know if some aircraft’s trim inputs are given special treatment according to some arcane formula involving weight, speed attained and the current phase of the moon.

Aircraft modeled like the Mustang require two or three clicks of elevator and/or rudder trim for every change of 10 kph or greater or any significant throttle increase, so if you're entering a dive or trying to speed up, the delay is constantly in play, and therefore unrealistic.

The obvious answer to me is for the trim inputs to be noted on-screen in the same way changes in prop pitch or throttle are noted, and secondly to allow some means of accurately pre-setting your trim to the anticipated levels as you start your high speed run; a RL pilot obviously had a pretty good idea of how much nose down trim he would need if he was going to add 100-150kph to his IAS over the next 30 seconds or so, but in this sim, although some aircraft have the animated trim knobs and wheels, there seems to be little relationship between what you can see on the screen and the amount of trim you have actually applied.

Since most aircraft do not have the animated trim knob and wheels, it seems to be a purely visual effect, and it would be a tremendous amount of work to provide accurate trim control animations for each aircraft in the directory. Being able to see that I have applied 23% nose down elevator trim or better yet, 3.5° right rudder trim after I punch the trim button or twist my trim rotary would be extremely useful. Currently, people have to spend several hours working with a given aircraft model to develop a feel for how much trim is needed for a given speed/situation, and the high-trim aircraft have a much steeper learning curve because it is not currently obvious in any way how much trim has been applied or in what direction, because when you have to apply a lot of trim at once, the stick never 'unloads'.

It would improve everyone's piloting, I believe, and cut down on the "my ride is porked!" complaints if the players could track their trim and see what the effects of 6.8° of nose down trim does to their aircraft at speed X IAS.

cheers

horseback

Last edited by horseback; 05-30-2013 at 05:53 PM. Reason: grammar
Reply With Quote
  #9  
Old 05-30-2013, 09:21 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by horseback View Post
It would improve everyone's piloting, I believe, and cut down on the "my ride is porked!" complaints if the players could track their trim and see what the effects of 6.8° of nose down trim does to their aircraft at speed X IAS.
+++
Reply With Quote
  #10  
Old 05-30-2013, 09:46 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

I don't understand your problem here - you just mustn't hold the button pushed. The value, the trim changed with one short push is small enough and happens imidiatly to give you a very easy way to see the planes reaction (if you push repeatly).
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.