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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-25-2013, 09:21 PM
Freycinet Freycinet is offline
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Thanks for the reply Chivas... - Good to see there are still some people in here.
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Old 05-26-2013, 12:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Hey Freycinet,

Really liked the video. It highlights the details that make CoD so good. The landscape detail down low and the objects that make the environment come alive.


It also shows me the reason I fly the Blenhiem so often!

Makes me want to get on ATAG now!

Hope to see you online soon.
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Old 05-27-2013, 03:36 PM
DUI DUI is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
It also shows me the reason I fly the Blenhiem so often!

Makes me want to get on ATAG now!
Makes me to get on ATAG and shoot down some of those mean Blenheims!

Really a great video, thanks a lot!
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Old 05-27-2013, 04:14 PM
Freycinet Freycinet is offline
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You evil Hun...
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Old 05-27-2013, 09:00 PM
RupertVonHentzau RupertVonHentzau is offline
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Enjoyed the video and especially music very much, too.

Two things are of interest to me: Is there some micro stuttering as you see planes from outside over landscapes - or is this my old rig?

Am I right: The Evil Hun put a Red Cross tent (bombed at around 9.50) next to a radar antenna?
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Old 05-28-2013, 05:19 PM
Freycinet Freycinet is offline
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Stuttering is not too noticeable when I fly the mission, but there is a bit due to the capture effort (30 images per second being stored on the computer), I think. The sim remains eminently playable. The only instances of a noticeable slowdown is particles whirling up behind the planes when they roll fast on the ground.

Yes, evil evil Hun! Or rather the ATAG mission designer who decided on the composition of the "Panzer division" ground target...
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Old 05-29-2013, 02:26 AM
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zapatista zapatista is offline
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nice video to illustrate the CoD game qualities

but if you know exactly where the flak battery is, why still fly directly over it ? navigation skills were good enough to locate the flak and target locations exactly, surely a slight additional detour around the AA unit would have significantly reduced the risk.

and if you had to fly directly over the AA zone for some reason, why fly over it like a line of ducks in a row with spacing between your line of planes, allowing the flak to target one plane at a time in high concentration ? ( spread out side by side forces the AA to split its fire making it less risky)

tactic tactics gentlemen
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