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#31
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It's been over 7 months since anyone has posted to this thread so I have pretty much forgotten about it. Since it has been 'revised', I'll add just a little bit more info.
Since it was released, I have been playing HSFX-6 pretty much non-stop. HSFX-6 is based on 4.11.1 and it is interesting to note that I have not had any lock-ups at all. I can also load all of the maps in the FMB with no problem. This is unlike 4.11.1 stock, where I still get the previously mentioned problem of not being able to load some of the bigger maps into the FMB. I sometimes wondered if possibly the problem might be with my computer...maybe the memory, or something like that. But since HSFX-6 is running flawlessly, I'm inclined to think the issue is with the stock version. I'm curious as to why the problems arise in the stock game and not in HSFX-6. They are both running version 4.11.1 and in theory should be very similar. Is there something in HSFX-6 that has fixed the issues that I (and others) are having in stock 4.11.1? Let's see what 4.12 brings to the table. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 05-25-2013 at 07:54 PM. |
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