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Old 05-19-2013, 08:21 AM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
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Quote:
Originally Posted by Pursuivant View Post
I'm sure it's possible. Modders have created a jeep with a .50 cal MG on it that you can use.

The only reasons I can think of as to why a player-operated flak gun doesn't exist are, A) it is content which might have been embargoed as IL2: CloD content, B) Ground objects aren't really the focus of the game.

That said, player-operated flak guns are something that players have been asking for for years, so it's a legitimate request. I'd add to that, some sort of ground control or radar, like the SEOW mod-pack has.

The idea of allowing shot-down players to man a gun is about as realistic as allowing them to jump into another plane and take off again. Maybe it's realistic if you actually get shot down or land on or near a friendly airbase, otherwise, it's just a way to make dogfight servers even more arcade-like.

More cynically, I think that the persistent requests for player-controlled flak comes from really bad online mission design and the perverse onliner dislike of "campers" (i.e., people engaging in the historically accurate tactic of orbiting enemy airbases, attacking planes which have just taken off).

The historical solutions are more flak around airbases, having standing CAP, and sending up friendly planes from another airbase to ambush the "campers" (since you should know their exact position, altitude and vector). If you can't do any of those things, the historical term for the situation is "loss of air superiority" AKA "Luftwaffe 1945."

The IL2 solutions are for mission builders to put lots of flak around airfields, place enough airfields, and have sufficient separation between opposing airfields that it's not a viable tactic to "camp" - at least for very long.
+1. Agree 100%.

I'm sure a lot of things are "doable", but it's debatable whether or not all that goes against the core philosophy of this sim. Just because something "can" be done doesn't necessarily mean it should.
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