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  #1  
Old 05-17-2013, 01:42 PM
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SharpeXB SharpeXB is offline
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Quote:
Originally Posted by SlipBall View Post
No I pretty much just fly Clod...my only point was that the aircraft retain their shape even at a great distance away. They can look like ground black pepper at a great distance away too in Clod, but can be tracked by me so I wonder why you can't, monitor??.

Original game...watch full screen
http://s51.photobucket.com/user/Slip...2eb45.mp4.html

109's & 111's final game
That perhaps might be the reason you aren't noticing this. You have to try some other games to compare CoD to.
Look again at these shots
see the cables on the wing of the WWI flying boat?
then look at the wire running along the top of the 109

antialiasing samples the pixels so that lines, especially near horizintal ones appear to be straight and not jagged. I don't know much about computer graphics but it seems to me when a plane or part of it diminishes in size to near a single pixel, if there is no sampling, then it will just dissapear.
CoD has no built in aa, you can tell if you adjust the setting on the menu and your screen image doesn't change at all.
(I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work.
RoF is available as a free demo, check it out.
CoD has some outstanding models and maps, I can just imagine how good they would look if it had antialiasing

Uploaded images don't really do justice to any of these games either since they look compressed. The image on a real screen in RoF looks much better.
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Last edited by SharpeXB; 05-17-2013 at 01:45 PM.
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Old 05-17-2013, 01:57 PM
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PS experimenting with CoD some more, I've been away for a while
I might be guilty of playing around with Nvidia CP too much. On default it's not quite as bad as I remember.
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Old 05-17-2013, 05:01 PM
Royraiden Royraiden is offline
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Sharpe dont waste your time with this troll.I gave him examples of the issues,, links showing a lot more people complaining about it and posts by 2 Team Fusion members recognizing there is an issue with the lods and its currently on the to do list.His only argument is that he doesnt have the problem, the fact is that he doesnt have a clue about what we and others are talking about saying that he doesnt chase planes that are that far.It doesnt take a scientist to know that planes can come and go so the issue is present when another plane is flying towards you.

OP if you want more help, post your concerns over at the ATAG forums, theres a reason why so many people like me avoid this one.
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Old 05-19-2013, 07:02 PM
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Quote:
Originally Posted by SharpeXB View Post
That perhaps might be the reason you aren't noticing this. You have to try some other games to compare CoD to.
Look again at these shots
see the cables on the wing of the WWI flying boat?
then look at the wire running along the top of the 109

antialiasing samples the pixels so that lines, especially near horizintal ones appear to be straight and not jagged. I don't know much about computer graphics but it seems to me when a plane or part of it diminishes in size to near a single pixel, if there is no sampling, then it will just dissapear.
CoD has no built in aa, you can tell if you adjust the setting on the menu and your screen image doesn't change at all.
(I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work.
RoF is available as a free demo, check it out.
CoD has some outstanding models and maps, I can just imagine how good they would look if it had antialiasing

Uploaded images don't really do justice to any of these games either since they look compressed. The image on a real screen in RoF looks much better.

I understand what you are saying and do agree other games look better in that respect with the AA. It is what it is though and so only time will tell if that can be improved by TF...as far as your little friend goes, he is just a bad pilot maybe, maybe not.
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Last edited by SlipBall; 05-19-2013 at 07:12 PM.
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Old 05-20-2013, 07:49 AM
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Quote:
Originally Posted by SharpeXB View Post
(I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work.
Modern games use deffered shading, what means that geometry rendering and lightning are decoupled. This allows complex lightning (and gives other benefits) for lesser performance hit, however it also has disadvantages. One of them is problematic use of hardware AA, because of mentioned decoupling (geometry stage is to early for AA, and lightning one is too late). There are the ways to accomplish it (especially with newer hardware and DX versions), but it is not the mater of "on/off" like it used to be with older games, it requires careful design of graphics engine. The only quick "on/off" type solution is doing AA via postprocessing (running edge detection on final image and etc.), which is becoming common choice for most modern games, which uses deffered shading.
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Old 05-20-2013, 11:30 PM
Royraiden Royraiden is offline
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Good news, it seems this issue will be fixed or at least dealt with on the next patch.

http://theairtacticalassaultgroup.co...5928#post45928

Check out Kwiatek's( Team Fusion member) posts number 22 and 27.
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