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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I have tried this, but improves nothing that fps limiter in EVGA precision or msi control won't do as far as I'm aware. limiting fps certainly removes some (or most) of the micro stutters that people using mid range systems are getting.
Certainly not worth spending huge dollars for a top of the range system and V/card for an abandoned sim, hope the community gets this up and running as it should. And I'm sorry, but I have my doubts that Jason's team will come up with anything to compare. Going on some comments from the team (they could change their mind) a lot of features will be missing that we have in C.o.D. Unless there is a no cockpit option available I for one won't be buying B.o.S. Jason doesn't want to or is avoiding answering questions about that feature in B.o.S and R.o.F. Even though I have sent him a private message about it I have yet to receive a reply and that was nearly 4 months ago.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#2
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Thanks very much for the fps limiter tip in EVGA...only did a brief mission in the early game but it really is huge difference. After dinner I will look deeper into it, the game seems to like this very much ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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if in the end we would get something surpassing CoD and the SoW ambition, i wouldnt mind, but imho 1c hitched their wagon on the wrong horse (a console crowd with a short attention span, but cashed up on disposable weekly pocket money), versus the main SoW/il2 crowd (most of whom are older professional people with an almost obsessive desire for realism and detail, and most of which have much deeper pockets). imho most of that older crowd would have paid 100 or 150$ if BoM would have been released in early 2013 as originally scheduled (with the game and gfx engine fixed, a large chunk of new content for the eastern front, and a gradual opening up of many new features like vehicle control and dynamic campaign server etc). with another 150$ at the ready from most of us for the next installment in 2 years etc... Even elements like drivable vehicle control and dynamic server sould have been sold as incremental addons, a bit like DCS does. either way, there WAS more money to be made from the SoW series once the main game engine was fixed, and 1c made an irrational short term decision to unburden itself of a problem of its own creation (letting deadlines slip so often). even if it wouldnt have been a quick sale item like many console games, having some "top of the league" products in ones sales inventory is always a good image for software companies, and its value is not just counted in individual sales of the product itself. if 1c had allowed the BoM early 2013 release, the MG and 1C reputation for the il2sturmovik franchise would have been restored, investors would have had a return for their money and profits (and could then have gone off to invest their money elsewhere if they chose), while the SoW series would have continued to pay its own way with future revenues, and as a result many ww2 flight simmers would have been in sim heaven.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-24-2013 at 03:04 PM. |
#4
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Stay on topic please fellas
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