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#1
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Agreed. The AI does not have the same threshold for blackouts when compared to humans. This is very obvious if you play IL-2 for any reasonable amount of time.
I'm still hoping that one day TD can resolve this issue. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 04-21-2013 at 12:22 AM. |
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#2
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No, this happens also online Aviar.
I witness this specially against US planes. You're both diving, the plane in front pulls a tight turn, you try to follow, drop throttle and follow a less tighter turn, but still blackout. By the time you're out of it the enemy is in your six and you have lost so much energy you're dead. But when roles reverse this can be used against them, jerking the stick a little will make them try to follow without reducing speed, and if they're on a spit or p-51 they'll loose a wing. |
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#3
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I think there are two things at play:
1) The AI may not have the same blackout hindrance as a human pilot. I'm not sure if they do or not... but it does seem like they can do so much more than a human at high speed ... SOMETIMES. Other times they aren't any more effective. But it does tend to be a problem... sometimes they can do some pretty amazing things. 2) Peoples perceptions are often wrong. Dead wrong. They think they pulled the same turn angle as the aircraft they are in pursuit of but most people get a little anxious and try and end up pulling tighter to try and get a possible lead shot on the target. I've done it, I've seen lots of people do it, it happens more often than you think. If you record a track and watch extremely closely from both perspectives it starts to show. Number 1 is more of an issue offline. Number 2 is more of an issue online but still remains in play for offline as well.
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#4
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There is no such thing as blackout hindrance for AI in this sim. Most regrettably.
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#5
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My first thought is that the AI cheat. Shamelessly.
My second thought is that they are always perfectly and instantaneously trimmed in a way that no human player can possibly duplicate. They do not appear to be subject to rough air and turbulence the way that the player is, and as we all know, they still retain a degree of what I like to call the anal eyeball (because they can all see out their @sses). If they retained lawyers, we'd all be subject to sexual harassment suits because they can feel it the moment your gunsight's crosshairs come close to their tail sections despite having their backs turned to us. My third is that dive acceleration doesn't seem to be affected by factors like weight/kinetic energy and drag, that the only factor appears to be terminal speed, where at some point the 'slower diving' aircraft simply cannot go any faster without breaking up, and if you have sufficient altitude, your 'faster diving' aircraft will start to catch up, but you will have to be very careful not to exceed your 'breakup point' AND you will have to be trimmed just so AND you will still see the little bastage pull out just as you come within firing range anyway. You're better off telling your wingman to go get him; that way, once he's on the wingman's tail, you'll have a better shot at him. cheers horseback |
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#6
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I don't think he's talking about AI.
Everybody experiences this online, and it's hard to pin down. Don't know if it's a bug or just something weird with the fatigue system but yeah. It would be nice if somebody could take a look at the relevant code. |
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#7
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My feeling is: if you follow visually a bandit, keeping it in the same point of your windscreen, you’re not following exactly the same path, but a tighter one.
Probably the right thing to do is to let it slide up, reversing the ratio of a deflection shooting. Easier said than done, but it’s worth trying. |
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#8
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Yeah but sometimes it seems my AI wingmen are looking at porn or something other than flying my wing.. and other times it amazes me how spot on they are.. It's weird.. and then there is the AI gang bang.. 12vs12 fight.. You have an entire flight.. sometimes a flight and a half or even two all shooting at you at the same time.. Something is wrong there.. One thing I have noticed about the AI .. sometimes it seems like if you try to look out for the AI as if they were live pilots they seem to respond better.. I don't know if that is actually true or not .. but often it seems like when I drop a potential kill to clear an AI's 6 I live longer... LOL maybe that's because the other AI are all trying to steal my kill so he doesn't have the chance to turn on me when there are numbers... Last edited by Bearcat; 05-07-2013 at 11:08 PM. |
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#9
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It's funneh when you've got something like twelve thousand AI bandits all over your backside, and when you order your flight - and the second flight if they're there - to do something about it, they all go after one guy!
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#10
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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