Yeah, H4 was OK (if Different), H5 pissed me off royally by removing the old setting (thanks Ubi, you and your stupid ideas about "celestial dragons" and dark elves (cliche...) and -especially - adding the stupid "initiative" system (some units acting twice per turn, some once every 2 turns... argh.... including the hero) and HVI... the less said about it, the better (spells that are actually skills, and might hero skills that work like spells...)
H3 is the one I still dust off and go back to, even after all these years, when I want to play a good TBS. I swear, 1C has it in them to expand the KB franchise and create a great TBS with town-building and heroes from it - but they best hurry, lest the other russian developer making the new Eador game beats them to the punch.
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