Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #41  
Old 07-28-2011, 09:57 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i agree its annoying that the loadouts dont work the way they should.
btw i didnt even find the quick missions. i only find the single missions to load in the FMB.but with the single missions it works.i just tried it and altered the free hunt mission, and selected only beobachtung bullets to the 110 and it worked.
__________________
Reply With Quote
  #42  
Old 07-28-2011, 04:01 PM
undpilot87 undpilot87 is offline
Approved Member
 
Join Date: Apr 2011
Location: Grand Forks, ND
Posts: 34
Default Carb Heat

Just to let you know you are never supposed to use partial carb heat. Carb heat is used to melt carb ice and expel it. If you use partial carb heat you run the risk of melting the ice at the front of the carb but allowing it to refreeze at the back of the carb which will cause an engine failure. Also there is no temperature gauge associated with carb heat. You will see the engine start running at a lower RPM with a slow but constant loss of rpm. Also you can tell that you had carb ice if the engine sputters a lot after engaging the carburetor heat. Leave the carb heat on for about 30 seconds or so and cycle it as needed.
Reply With Quote
  #43  
Old 07-28-2011, 06:53 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by David198502 View Post
yes thats true.and you were right in describing how to save those loadouts correctly.including the fuel and weapons.the fuel and the weapons will be selectable with the way you suggested.meaning that if you saved a profile, set a certain amount of fuel and enabled to carry bombs in that profile, then this profile will be selectable(everywhere even in the stock missions).
but if you load the profile, it will only load the fuel amount and the bracket to carry bombs.im not too sure if its the same with the bombs as with the bullets, but i assume that the game then will load default bombs.
but im absolutely confident that regarding bullets, you can save them in your profile, but they wont be loaded with the profile, except you changed the mission parameters in the FMB. but it will work as you described online without a problem.but you can only use one profile at a time as cheesehawk found out.the last one you saved will be used automatically by the game, no matter whether you want to choose another one or not.

oh, and im sorry if my previous post was a bit harsh in its approach.that wasnt my intention and wasnt meant as an offense.
it was meant as an addition to your excellent guide.

No worries whatsoever. Like i said, corrections and additions are always welcome


Quote:
Originally Posted by undpilot87 View Post
Just to let you know you are never supposed to use partial carb heat. Carb heat is used to melt carb ice and expel it. If you use partial carb heat you run the risk of melting the ice at the front of the carb but allowing it to refreeze at the back of the carb which will cause an engine failure. Also there is no temperature gauge associated with carb heat. You will see the engine start running at a lower RPM with a slow but constant loss of rpm. Also you can tell that you had carb ice if the engine sputters a lot after engaging the carburetor heat. Leave the carb heat on for about 30 seconds or so and cycle it as needed.

Thank you as well. I remember reading somewhere else another tip but don't know if it applies to the sim. Due to the intake getting clogged with ice there are variations in manifold pressure without changing altitude or moving the throttle: a small rise due to the venturi effect as the intake gets "narrowed down" by the ice build up, then a drop as it gets really "choked" for air. I think i read this in an A2A manual for one of their FSX add-ons but i'm not entirely sure.

Anyway, keep the tips coming everybody and when we get a good chunk of new stuff i'll just edit them into the original post
Reply With Quote
  #44  
Old 10-14-2011, 12:25 PM
Untamo's Avatar
Untamo Untamo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 329
Default

S!

Thanks for the nice FAQ, good read.

Couple of question about the autopilot:

1) What is the "22" mode in the autopilot? When I cycle through the modes atleast in He111, this one comes up. It starts to steer me somewhere different than the "course" autopilot.

2) Does anyone know does the "level stabilizer" (a button that can be set in the control settings) work/do anything in any plane, and at any realism settings?
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack
Reply With Quote
  #45  
Old 03-19-2013, 01:45 PM
Roblex Roblex is offline
Approved Member
 
Join Date: Apr 2010
Location: Kent, UK
Posts: 87
Default

I will probably upset you and maybe get flamed for saying this but...

I don't believe these sort of documents help as they scare off new players. It makes it look incredible complicated and physically difficult to just get an aircraft off the ground.

Just as an example, why tell people all about cycling the prop pitch when it is not a necessary part of CLOD (as far as I know it does nothing)? Why tell people to find the buttons and move switches with their mouse when they can just use the keyboard?

If you want to produce a document to allow people to role-play by doing things that real life pilots did but we don't then fine but it was introduced as "Just treat this as a way to get up to speed without having to spend the amount of time i have "

I put a document up on Steam showing just the important parts of to fly a Blenny because everybody was posting these over complicated guides when all people need initially is a guide to getting up and staying up without blowing the engines.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.