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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#41
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i agree its annoying that the loadouts dont work the way they should.
btw i didnt even find the quick missions. i only find the single missions to load in the FMB.but with the single missions it works.i just tried it and altered the free hunt mission, and selected only beobachtung bullets to the 110 and it worked. |
#42
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Just to let you know you are never supposed to use partial carb heat. Carb heat is used to melt carb ice and expel it. If you use partial carb heat you run the risk of melting the ice at the front of the carb but allowing it to refreeze at the back of the carb which will cause an engine failure. Also there is no temperature gauge associated with carb heat. You will see the engine start running at a lower RPM with a slow but constant loss of rpm. Also you can tell that you had carb ice if the engine sputters a lot after engaging the carburetor heat. Leave the carb heat on for about 30 seconds or so and cycle it as needed.
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#43
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No worries whatsoever. Like i said, corrections and additions are always welcome ![]() Quote:
Thank you as well. I remember reading somewhere else another tip but don't know if it applies to the sim. Due to the intake getting clogged with ice there are variations in manifold pressure without changing altitude or moving the throttle: a small rise due to the venturi effect as the intake gets "narrowed down" by the ice build up, then a drop as it gets really "choked" for air. I think i read this in an A2A manual for one of their FSX add-ons but i'm not entirely sure. Anyway, keep the tips coming everybody and when we get a good chunk of new stuff i'll just edit them into the original post ![]() |
#44
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S!
Thanks for the nice FAQ, good read. Couple of question about the autopilot: 1) What is the "22" mode in the autopilot? When I cycle through the modes atleast in He111, this one comes up. It starts to steer me somewhere different than the "course" autopilot. 2) Does anyone know does the "level stabilizer" (a button that can be set in the control settings) work/do anything in any plane, and at any realism settings?
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#45
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I will probably upset you and maybe get flamed for saying this but...
I don't believe these sort of documents help as they scare off new players. It makes it look incredible complicated and physically difficult to just get an aircraft off the ground. Just as an example, why tell people all about cycling the prop pitch when it is not a necessary part of CLOD (as far as I know it does nothing)? Why tell people to find the buttons and move switches with their mouse when they can just use the keyboard? If you want to produce a document to allow people to role-play by doing things that real life pilots did but we don't then fine but it was introduced as "Just treat this as a way to get up to speed without having to spend the amount of time i have " I put a document up on Steam showing just the important parts of to fly a Blenny because everybody was posting these over complicated guides when all people need initially is a guide to getting up and staying up without blowing the engines. |
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