Quote:
Originally Posted by addman
"Feel" in a flightsim is -for me personally- very important. I guess some hardcore sim developers think so too, take A2A for example and their Accu-Feel add-on (yeah, it even has the word "feel" in it). That small little add-on breaths life in to even the lowliest of FSX add-on aircraft. I love to fly my PMDG MD-11, it's a wonderfully simulated aircraft but accu-feel gives it a real soul. It makes a difference and I'm not the only one who thinks so, it's a top seller on many simware sites. The feedback of flying a real plane is sooooo far from the sterile environment of a PC cockpit and that's the biggest thing that is missing from flight simulators, you may model a plane 100% perfectly but that doesn't mean it feels right. This is beginning to sound more and more like an ad for A2A but I have to say, the closest I've ever come to feeling the same as flying a real plane is when I fly the A2A Cub with accu-sim. It might sound extra stupid coming from someone who has never actually flown a real plane but it's hard to describe, just awesome though. So yeah, model every knob, get every aerodynamic calculation right and every rivet perfectly placed, it still won't guarantee a plane that feels awesome to fly, feel is equally important for me anyway. This of course does not include, Tie-fighter physics, there are limits. 
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How can something modelled to 100% accuracy feel anything other than right?......awesome is always going to be subjective and very personal.
This really beginning to become a desire for style over substance......which wings of prey achieves perfectly.
Note that the key to your ultimate satisfaction came from 3rd party software, something CoD may in all likelyhood have benefited from given the chance...........Thank god for Team Fusion.
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