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Old 02-22-2013, 01:17 AM
IceFire IceFire is offline
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Quote:
Originally Posted by idefix44 View Post
About heavy maps like Northwest Europe,
Since I use IL-2 Selector 2.3.0, I'm able to run on the same PC the 4.11.1m Dedicated Server and Client together without any problem playing missions based on this map.

My PC:
AMD Athlon 64x2 4200+ @2.5 GHz.
RAM 2 GB DDR2.
OS Windows XP Home SP3.
Video Card ATI RADEON HD 4650 1 GB DDR2 for a 22'' wide screen 1680x1050

Here's the link to downlaod this MUST have.
http://www.sas1946.com/main/index.ph...c,16403.0.html

All people using it can join and fight, the others are disconnected by the server.

I was about to forget, I run also TeamSpeak 3 Server and client on my Old Mule to more enjoy IL2 with my team mates...
I can run the map fairly well but have you truly given it a good shake?

Battlefields1 used to have two or three scenarios with the NW Germany map but we've had to take them out of rotation. There are a lot of objects on the map and for some players they get large amounts of stutters (note: Not low FPS, it's smooth and then it stutters). All players get stutters over time as the scenario plays out. After an hour it doesn't matter what your system configuration is... everyone is getting periodic stutters. On my Core i7 it's just a blip but you can see others having longer pauses.

It was too unpleasant so we pulled all scenarios using the map from rotation. I'd love to see a lightweight version of the map. All cities intact but no countryside objects - in mutliplayer they would not be missed.
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Old 02-22-2013, 03:46 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by IceFire View Post
I'd love to see a lightweight version of the map. All cities intact but no countryside objects - in mutliplayer they would not be missed.
That would be extremely welcome. Alternately, have the option of having different levels of scenery for various maps. "No objects," "Light Objects (City Objects only) and "Standard Objects" (the current standard). Another possibility would be "no trees" (no trees or woods), "light trees" (just "Oleg Forests") and "standard trees" (the current situation).


It also seems to me that some cities would benefit if they were populated using large, simple objects which represent and entire block of apartments or row-houses. That would reduce the number of objects, the polygon count and improve the look of certain cities.

For example, rather than lots of blocks of row houses with a rectangular "footprint" which are placed to make entire blocks, just have a big hollow rectangular object which represents the entire block plus a park or courtyard in the middle. It would really help the look of European cities with pre-20th century architecture, especially cities which still had medieval-style or "Parisian-style" blocks of buildings.
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