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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 09-17-2008, 02:28 PM
hawker hawker is offline
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Rage abilities in the demo are very powerful, because in full game you're not getting them until a couple of quests (and levels) later.


I wish the demo had a goal of some sort, and that the quests that lead to unaccessible areas were changed.
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  #2  
Old 09-17-2008, 03:45 PM
Imperial Dane Imperial Dane is offline
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How is picking up treasures blank ? Sure you get no choice, but there is always the chance that you get something else than gold.

But again, quite happy with the demo and the only thing i felt was lacking was some background descriptions for the units, i mean they have them for the items, so why not units ? Could be used to explain bits and pieces.. like why emerald green dragons apparently hate giants
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  #3  
Old 09-17-2008, 04:19 PM
LordFess LordFess is offline
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Remember we are reviewing a DEMO not the FINISHED GAME...IMHO this was a VERY,VERY,VERY nice oportunity for me to try the game out. In fact as DEMOS go it is probably the nicest DEMO I have played in many years...I offer my thanks to all that had a hand in making it available to me so I could see that I am getting much more than my money's worth. I just feel like I have hit the jackpot with this one in every way!! Thanks again!!

Last edited by LordFess; 09-17-2008 at 04:22 PM.
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  #4  
Old 09-17-2008, 05:17 PM
phoenixreborn phoenixreborn is offline
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To clarify why there are some 'uncompleteable quests' the demo is the complete game which you can unlock the rest of with a serial number...like it tells you every time you start the demo.
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  #5  
Old 09-17-2008, 05:20 PM
Jan4 Jan4 is offline
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Ok here goes, first of all I really enjoyed the demo, I love the atmosphere, graphics, gameplay and all the little details. The love that the game creators have put into this game really shows. but there are some minor issues that I would like to point out since mainly all reviews have just underlined the things that work and are really good, I'm pretty amazed that no one else has yet mentioned these.

First of all, the combat, I love the strategic turn-based combat, and the animations are very nice, but already after a 20 battles, I get bored to the slow movement animations, all the charaters take time to rotate, wave their sword etc. all nice details at first, but especially when fighting "cannon fodder" aka. enemies that don't really pose any threat or require much strategy, I would really like an option to speed up the combat animations. All the HOMM games have had this, and I would say it really has proved it's worth, especially later on. This issue is not a show stopper, but slow animations get really annoying later on.

The second issue, very small though, but I can't quite understand, is that the floating numbers when you hit a character show the damage, but not the number of creatures you kill with your blow. (I know, the bottom bar shows it, but the floating numbers are easier to follow IMHO)

The third issue is with the camera-rotation, there really should be way to adjust how fast the camera rotates, and way to invert rotation would also be nice. Rotating the camera is really too fast, it spins like crazy when I try to rotate just a little, maybe an issue with
too good FPS on my PC
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  #6  
Old 09-17-2008, 06:07 PM
Coin-coin le Canapin's Avatar
Coin-coin le Canapin Coin-coin le Canapin is offline
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Quote:
Originally Posted by Jan4 View Post
I would really like an option to speed up the combat animations. All the HOMM games have had this, and I would say it really has proved it's worth, especially later on. This issue is not a show stopper, but slow animations get really annoying later on.

The second issue, very small though, but I can't quite understand, is that the floating numbers when you hit a character show the damage, but not the number of creatures you kill with your blow. (I know, the bottom bar shows it, but the floating numbers are easier to follow IMHO)

The third issue is with the camera-rotation, there really should be way to adjust how fast the camera rotates, and way to invert rotation would also be nice. Rotating the camera is really too fast, it spins like crazy when I try to rotate just a little, maybe an issue with
too good FPS on my PC
There is such an option, but with only two values (normal and fast). Fast is nice, but slower than the super fast option in homm.
I guess it's quite easy to create a mod speeding up the animations.
I agree for the second issue you mentioned.
About the camera, you can edit the speed by editing My Documents\My Games\Kings Bounty Demo\Game.ini with notepad.
Look at the lines :
setf ~map_camera_sens 0.200000
setf ~map_camera_wheel_sens -0.500000
setf ~map_camera_dist_sens 15.550000
setf ~arena_camera_sens_x 0.100000
setf ~arena_camera_sens_y 0.100000
setf ~arena_camera_wheel_sens 0.500000

spamm : I put the file in
King’s Bounty - The Legend demo\data\mods, but it doesn't work. Any specifical trick to do with the demo version, or just not working?
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  #7  
Old 09-17-2008, 06:15 PM
spamm spamm is offline
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Quote:
Originally Posted by Coin-coin le Canapin View Post
spamm : I put the file in
King’s Bounty - The Legend demo\data\mods, but it doesn't work. Any specifical trick to do with the demo version, or just not working?
for demo: Launch New Game
and use mouse wheel
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  #8  
Old 09-17-2008, 07:07 PM
Jan4 Jan4 is offline
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Quote:
Originally Posted by Coin-coin le Canapin View Post
There is such an option, but with only two values (normal and fast). Fast is nice, but slower than the super fast option in homm.
I guess it's quite easy to create a mod speeding up the animations.
Thanks. That is indeed great! I totally missed that option, I even looked for it in the options panel, but somehow I overlooked it since it was under the graphics options.
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  #9  
Old 09-17-2008, 06:27 PM
spamm spamm is offline
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Quote:
Originally Posted by Jan4 View Post
The second issue, very small though, but I can't quite understand, is that the floating numbers when you hit a character show the damage, but not the number of creatures you kill with your blow.
in ...\Documents\My Games\Kings Bounty Demo\game.ini
setf ~showflyingdead 1

Last edited by spamm; 09-17-2008 at 06:37 PM.
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  #10  
Old 09-17-2008, 06:32 PM
KingImp KingImp is offline
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Is there a reason why Rage points disappear when you are running around on the adventure map? I like to not use up all my Rage in easy fights so I would have it available for a hard fight later on, but I keep having to start from 0.
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