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  #1  
Old 01-29-2013, 07:37 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Pfeil View Post
The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).

As you can't just bend the blade that's actually touching the ground, it's either all or none.
In case of dead engine belly land, the prop could stay undamanged, the blade damaged IRL is not seen from cockpit and would just protrude ground in F2 mode.
Quote:

Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.
Just saw it on NG-TV. The story of the Lockheed Electra which lost No.4 Prop in flight.

Edit.:

This accident does not show up in this list.
Eventually made up.

Last edited by SPAD-1949; 01-29-2013 at 07:51 AM.
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  #2  
Old 01-29-2013, 09:05 AM
Lagarto Lagarto is offline
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Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project? If so, are we getting any new vehicles, too? A column of British-looking trucks is badly needed for all MTO scenarios, a sort of generic vehicle which is neither US nor Russian.
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  #3  
Old 01-29-2013, 09:31 AM
Malkav Malkav is offline
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Just want teh patch.
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  #4  
Old 01-29-2013, 11:29 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Originally Posted by Lagarto View Post
Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project?...
central tunisia map is on hold. Basic structure is complete but it needs texture and object placement. The new objects are not 100% related but migth return useful. There were some important roman sites in the area, Sbeitla being one of the most famous.
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  #5  
Old 01-29-2013, 12:20 PM
Lagarto Lagarto is offline
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Originally Posted by _1SMV_Gitano View Post
central tunisia map is on hold.
Too bad but thanks for the heads-up, much appreciated.
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  #6  
Old 01-29-2013, 07:24 PM
magot magot is offline
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Some next generic MTO objects - buildings, accessories are in WIP. With template from North Africa/Tunisia.
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For bugreports, help and support contact:
daidalos.team@googlemail.com
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  #7  
Old 01-29-2013, 09:39 PM
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secretone secretone is offline
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Default Request Priority For Landing And Light Guns

Offline, I have noticed damaged AI piloted planes flying the pattern waiting their turn to land at an airport only to crash before their turn comes up. I wonder if it would make sense for AI aircraft to request landing priority in cases of low fuel, damage or wounded crew?

I have read that 8th Airforce B-17's shot off flares near the field when they were returning with wounded crew.

On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios. I do not know if other countries also used this system but it might be fun to incorporate it into the game.
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  #8  
Old 01-29-2013, 10:12 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by secretone View Post
On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios.
It seems this system is still in use. While browsing youtube I came across the following video about landing an aircraft with full electric failure. The tower uses such a colored light to instruct it(Even if it's not very visible on camera).



Edit: And an intructional video on the subject from my youtube suggestions:


Last edited by Pfeil; 01-29-2013 at 10:14 PM.
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  #9  
Old 01-30-2013, 06:46 PM
Pursuivant Pursuivant is offline
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Originally Posted by secretone View Post
Offline, I have noticed damaged AI piloted planes flying the pattern waiting their turn to land at an airport only to crash before their turn comes up. I wonder if it would make sense for AI aircraft to request landing priority in cases of low fuel, damage or wounded crew?
+1 This has been requested before, along with improvements in when and how AI crew choose to bail out, ditch or crash land.

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Originally Posted by secretone View Post
I have read that 8th Airforce B-17's shot off flares near the field when they were returning with wounded crew.
It wasn't just B-17 that dropped flares to indicate wounded aboard and request priority landing. It was standard operating procedure for all U.S. bombers as a method of keeping radio silence (it kept the enemy from knowing that they'd damaged bombers/wounded enemy aircrew).

I wouldn't be surprised if all air forces did it.

The ability to drop flares would be extremely welcome and will be necessary if TD ever decides to take the sim in the direction of artillery spotting or high altitude night bombing operations. It's also easy to model - mods that allow you to do it have been around for years.

Quote:
Originally Posted by secretone View Post
On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios. I do not know if other countries also used this system but it might be fun to incorporate it into the game.
Coded flares were used by all air forces, for a number of purposes. Not only could control towers shoot off flares (as IFF, direction signals or communications tools) but planes could drop flares for the same reasons.

Another use of flares which would be useful in the game and probably easy to implement is the the ability to drop flares to make friendly flak stop shooting. It's simpler and quicker to drop a color-coded flare than to try to get radio contact with every flak station.
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