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  #681  
Old 01-13-2013, 06:44 PM
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Tuco22 Tuco22 is offline
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Quote:
Originally Posted by nic727 View Post
where did you read "2 weeks"
2 weeks be sure?
  #682  
Old 01-13-2013, 07:17 PM
slm slm is offline
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Great new additions in the latest 4.12 beta video!
  #683  
Old 01-13-2013, 08:07 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Tuco22 View Post
2 weeks be sure?
I don't think he knows the old 2 weeks joke
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  #684  
Old 01-13-2013, 09:24 PM
stugumby stugumby is offline
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Default named objects?

if the objects list in fmb is now by name and not number, will this effect previously made missions?
  #685  
Old 01-13-2013, 09:56 PM
Buster_Dee Buster_Dee is offline
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Soooooo saweet!!! Masters of their craft
  #686  
Old 01-13-2013, 11:27 PM
Pfeil Pfeil is offline
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Originally Posted by stugumby View Post
if the objects list in fmb is now by name and not number, will this effect previously made missions?
It shouldn't. The names/numbers used in the interface are not the ones actually saved to the mission file.
  #687  
Old 01-14-2013, 12:00 AM
IceFire IceFire is offline
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Quote:
Originally Posted by stugumby View Post
if the objects list in fmb is now by name and not number, will this effect previously made missions?
It's just an abstraction... similar to what already happens to aircraft. So probably not. TD is very good at not breaking old stuff as much as possible.
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  #688  
Old 01-14-2013, 09:42 AM
Anders_And Anders_And is offline
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I would like to see a video with more of the smoke effects and tracer effects in 4.12. After these things have been addressed its time for a major sound rework. The game has been in business for 12 years but the original sounds are still there..

They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!
  #689  
Old 01-14-2013, 10:33 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Anders_And View Post
They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.
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  #690  
Old 01-14-2013, 01:36 PM
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Great update guys, thanks for all your hard work, dedication and skill!
Just a quick question about the ability to choose formations. What selection do we have to choose from?
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