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  #1  
Old 01-13-2013, 06:44 PM
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Tuco22 Tuco22 is offline
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Quote:
Originally Posted by nic727 View Post
where did you read "2 weeks"
2 weeks be sure?
  #2  
Old 01-13-2013, 07:17 PM
slm slm is offline
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Great new additions in the latest 4.12 beta video!
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Old 01-13-2013, 08:07 PM
IceFire IceFire is offline
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Originally Posted by Tuco22 View Post
2 weeks be sure?
I don't think he knows the old 2 weeks joke
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Old 01-13-2013, 09:24 PM
stugumby stugumby is offline
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Default named objects?

if the objects list in fmb is now by name and not number, will this effect previously made missions?
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Old 01-13-2013, 09:56 PM
Buster_Dee Buster_Dee is offline
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Soooooo saweet!!! Masters of their craft
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Old 01-13-2013, 11:27 PM
Pfeil Pfeil is offline
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Originally Posted by stugumby View Post
if the objects list in fmb is now by name and not number, will this effect previously made missions?
It shouldn't. The names/numbers used in the interface are not the ones actually saved to the mission file.
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Old 01-14-2013, 12:00 AM
IceFire IceFire is offline
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Originally Posted by stugumby View Post
if the objects list in fmb is now by name and not number, will this effect previously made missions?
It's just an abstraction... similar to what already happens to aircraft. So probably not. TD is very good at not breaking old stuff as much as possible.
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Old 01-14-2013, 09:42 AM
Anders_And Anders_And is offline
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I would like to see a video with more of the smoke effects and tracer effects in 4.12. After these things have been addressed its time for a major sound rework. The game has been in business for 12 years but the original sounds are still there..

They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!
  #9  
Old 01-14-2013, 10:33 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Anders_And View Post
They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.
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Old 01-14-2013, 07:54 PM
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FlyingShark FlyingShark is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.
Maybe, if enough interest from the others and a bit late for the comming update but for the future, a return to the sound of the original IL2 Sturmovik forgotten Battles before it got patched. It was basically the same sound as we have but much deeper. People who still have that sim should reinstall it and let any plane fly by, you'll hear what I mean.

~S~
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