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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-12-2008, 02:29 PM
JVM JVM is offline
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Smile Craters and other burning stuff

Hello Oleg!

1) I understand the team is working on 3D craters and this is wonderful! I suppose the crater holes will be commensurate with the bomb power...
My question is will you attempt to color the crater object in function of the type of soil? A crater in limestone country has a very different appearance from a crater in rock or swamp country (OK there are holes, but in some case they will be almost pure white, others will be brownish, sandish or blackish or simply waterfilled after a short while)?...
I think this would be part of the immersion feeling!
Can we also expect to see them last during a campaign for instance, and to have the ones which have been repaired (on runways or taxiways, for instance) still showing? This may be close in concept to the dynamic wearing on the aircraft themselves...

2) When looking at very recent FPS shooters like Crysis, Far Cry 2 or even Il2 BoP one can see that large strides have been made toward better representation of flames, fumes/smoke and explosions...I am almost sure you said it before but was unable to find it again: will SoW also show this kind of progress, about ground explosions (burning/exploding fuel, bombs, buildings or vehicles behave very differently, and sometimes mix several types of features, together or sequentially) and air combat damage (fuel, oil, ammo and glycol)?

3) you may have guessed that this a subject I cherish particularly: will SoW show the german/french/belgian bases, airfields and forward fields with the same attention to detail as for the english side of things? I ask this because the variety of the locations, building types and geographical implementations is very high (much higher than on english side), and it is sometimes very difficult to find info about them (except if you have proper access to many target photos of the times, but even this is not always sufficient)...

Thanks a lot for all the dreams I have because of your team's and your work!

JV
  #2  
Old 09-12-2008, 02:44 PM
HFC_Dolphin HFC_Dolphin is offline
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Besides the rescue mission and the birds, that I asked before a few pages, I have one more question:

Will there be some way to secure offline missions'/campaigns' results, so as to make them comparable? What I mean is: I play x-campaign and someone else plays same campaign:
Is there some way to get authentic results/stats so that we are able to compare them?

Such feature would give a boost to the offline gaming imo.
  #3  
Old 09-12-2008, 03:25 PM
yogy yogy is offline
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What you wrote in "Oleg's Ready Room":
Quote:
Weathering of the aircraft in time. When you entering a career you’ll get the new aircraft (or partially used). Then with each flight your aircraft will be in constant changes of conditions… you will see in a sequence of missions. It isn’t only about how it looks, but also about performance of aircraft (new and used – are different).
Cool! Maybe you can/will also model
- wear of engine due to excessive use of 100% or even higher throttle and
- a higher probability of fault inflight due to such behaviour of pilot?

Online, I keep on wondering that nearly everybody flies 90% or higher throttle all the time, which I think is highly unrealistic.

Also, parameters like airframe stability which can be weakened due to excessive flight speeds i.e. in dives, hard landings etc pp

PS: Similar could be done inflight for guns: Jamming due to
- too long bursts
- firing at too high G
  #4  
Old 09-12-2008, 05:19 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Good question Yogi, I want to know that too...
  #5  
Old 09-12-2008, 05:54 PM
Chivas Chivas is offline
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Hello Oleg

If you decide to make the campaigns short individual missions, could you make it possible for the user to make one continuous mission covering a full day of the Battle of Britain. Where the user or program enters the, times of raids, number, type of aircraft, and target in a historical or otherwise format. Then let the RAF AI determine response to these raids from Radar and other sources. This could make full use of the rearm and refuel option.

~Salute~
Chivas
  #6  
Old 09-12-2008, 06:12 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Chivas View Post
Hello Oleg

If you decide to make the campaigns short individual missions, could you make it possible for the user to make one continuous mission covering a full day of the Battle of Britain. Where the user or program enters the, times of raids, number, type of aircraft, and target in a historical or otherwise format. Then let the RAF AI determine response to these raids from Radar and other sources. This could make full use of the rearm and refuel option.

~Salute~
Chivas

+1

I like this idea.
  #7  
Old 09-12-2008, 06:34 PM
Avimimus Avimimus is offline
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Three questions:

1) Will it be possible to set a train on fire or destroy some of the cargo without the train stopping (like in real life)? Will locomotive boilers be appropriately durable? Will it be possible for the 3rd party to make the train player controllable?

2) Will the AI be open at all to editing/modding?

3) Will the weathering effect on aircraft be applied to terrain at some point? It would be neat to see slight variations in textures between missions (eg. in a mission after it rains some spring textures would be used)

Thanks, as always I am stunned

Last edited by Avimimus; 09-12-2008 at 06:42 PM.
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