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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Quote:
C:\Users\<UserName>\Documents\My Games\Kings Bounty Warriors of the North\$save\addon\ Find the correct folder and zip it together with its contents (4 files) |
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#2
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I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.
The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!". I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly. I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them. Last edited by BaZERGer; 01-10-2013 at 03:18 PM. |
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#3
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Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds. The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel. I think the only guy that cleared at beginning of his round is the Archdemon. |
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#4
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Simply put: Either it must do what it says, or say what it does. |
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#5
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Restoration is misleading for sure. And the Ghost Pirates definitely have abilities that aren't listed. they also can walk any distance to open chests and automatically do so on their turn if there are any chests.
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#6
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When fighting the last Battle before Eric the second time (late game) outside Guileford's Castle, all Your spells disappear from Your spell book! They are removed after the Battle, and do not reappear. All Your scrolls are there though.
This bug is of course game breaking, especially to mages. |
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#7
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This is a known bug. Hopefully it will be fixed in the next patch.
From what I have read, it happens when you fight the last battle without all allies. There are two optional allies (humans and demons). As far as I know, getting one of them as an ally prevents the bug from happening, since there are now one ally for each of the 4 battles. |
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