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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ilya “Luthier” Shevchenko,
I have been a quiet reader of this site and others for as many years as I have enthusiastically followed the development of flight simulation since the beginning of Microsoft Combat Flight Simulator, MSCFS2 (WWII Pacific Theater), MSCFS3 (Battle for Europe), Jane's WWII Fighters, Microprose's Gunship, Jane's Attack Squadron, Rowan's Battle of Britain, the Microsoft Flight Simulator series (2002, 2004, X, etc), the evolution of the Lock On (and Flaming Cliffs and Black Shark) series, the emergence of the DCS series, (... you get the idea), and, of course, IL-2 Sturmovik: WWII Combat Simulation and every one of its impressive add-ons (Forgotten Battles, ACE Expansion Pack, Pacific Fighters) and most importantly of all, the community contributions that brought tremendous talent from around the world together to create maps and terrain and aircraft and take simulation to a whole new level. But, there has never been a flight simulator like Cliffs of Dover! I, along with many others waited for years as this was under development and I, along with many others were a little frustrated that it did not roll out as smoothly as we had hoped (some more than others it would seem from quietly reading the posts on this site over the years), but having flown many types of real military combat aircraft and having "flown" several generations of professional "combat" flight simulators, never has anyone come close to producing what Cliffs of Dover brings to the home computer. You, Oleg and the rest of the team deserve the flight simulation community's respect and praise for raising the bar for flight simulation to a whole new level. This program is nothing short of Awesome! And it is just a little sad, notwithstanding our understanding of the business side of the equation, that we will not see more development of this unparallelled flight simulator or that the code will not be provided to the community for it to take it to even further levels, as was done with IL2-1946. Before I return to my normal status as quiet observer on this site, I wish to thank you so much for bringing your dreams of a totally immersive and accurate WWII flight simulation to a reality which can now be shared by enthusiasts around the world! Ilya “Luthier” Shevchenko, Well Done! I hope you walk away extremely proud of your accomplishments and I hope you will continue to share your tremendous skill and passion with the flight simulation community around the world in the years to come! Spasiba Наилучшие пожелания |
#2
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What he said ( above) doubled!
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#3
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I thought that you and your team will now start working with 777 on the next il-2 over the eastern front? Isn't that true anymore?
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#4
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Only modelers I think.
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#5
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Personally I think in the long run, IC publishing made a mistake, as IMHO the Cod game engine has far more potential than the ROF game engine. The ATAG modders are now seeing that vast potential, and it would have been even better if groups like the ATAG modders and developers were working in tandem taking ideas from each other, that would have only improved the product for everyone. The BOS development should do OK if they greatly improve the user mission builder, and make it easier for users to create mods and content. I personally have some qualms as to 777 Studios behind the scenes involvement in the demise of the new IL-2 game engine, but some people will suggest they saved the sim, I'm not so sure. Time will tell.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#6
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I said this very thing awhile back...if Jason reached out to 1C and initiated/lobbied for the talks to join forces with 1C, why then that would be sad.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#7
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For BoS to prosper CoD had(has) to die.
imo
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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Clod can never die, its just too good
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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Pacific fighters gave me my place in the online world....
A huge o/ from me... godspeed former 6thIJN_Oiink CO 6th Kokutai JFC |
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