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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-30-2012, 04:37 PM
Doombrew Doombrew is offline
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On my first playthrough with my Viking on hard I used:
Demonologists
Soothshayers / Druids
Maiden Warriors
Royal Griffens
Rune Mages

I tried getting 0 Loss through the whole game tho.
Tactic been: Taking down the enemies ranges in the first round or get them in Meleerange, so they can't shoot.
Maiden Warriors move in range and use Attack Rune + Spearshot
Royal Griffins move directly to the enemies to take all the damage and deal a lot (Furious: Always retaliates against enemy attacks)
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Druids use "Train" (To tame enemy wilds); summon if you need some cannonfodder or use their basic attack at packs for great damage & massive rage-gain.
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Soothshayers use basic-attack on ranged enemies; Loki's Touch if there are non, Ice Storm if nothings possible - Waiting is also a viable option if an enemy gets low enough for Loki's Touch.
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Demonologists summons deamons (what else? ); Using their "Thread of Life" at the end to revive fallen allies.
Rune Mages usually use "Phantom" on Maiden Warriors (they use Spearshot, then use "Call to Valhalla" to revive the Royal Griffins and in their last round they "Wait" to be cannonfodder and then attack something you like to be gone soon).
If you need some blocking very soon, use "Battle Cry" in the very beginning; Move your Royal Griffins not the full range (1 Hex left) and use their "Cheer". Then you should have enough initiative with them to cast phantom on your Royal Griffins, which then move towards to unit you wish to block and cast "Heavenly Guard".

Most used spells with this build:
Summon Phoenix(More blocking / Damage / Cannonfodder),
Call of Nature(More blocking / Cannonfodder),
Battle Cry(Self-explaining),
Slow(Saving your base units from getting hit mad without having Call to Valhalla ready),
Haste(Mostly used for your Royal Griffins to engage soon),
Calm Rage (You will have LOTS),
Runic Word (For the Rune Mages),
Gift (Mostly used for your Warrior Maidens to revive allies).

Going to try something new with my Soothshayer on impossible now; Just had a lot of bad luck with the available troops on my viking. I used an unpatched version and fixed some common problems with the help of editing the .lua files
I had to use the console twice to give myself the Horn of the black unicorn (Which I didn't get after killing it) and to put the value of my rage "normal" again, after I bugged it with Calm Rage.


Going to update this post soon.
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  #2  
Old 12-31-2012, 01:42 AM
dainbramage dainbramage is offline
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Of the new units, my favourites are:

Warrior maidens - fast, durable, good damage especially with spear, no retal (sometimes) and have an extremely powerful revive to boot.
Berserkers - they simply they do an obscene amount of damage, that's about all there is to it. They're somewhat fragile and don't have any special talents, but to me that's mitigated by their ability to OHK their own leadership (or more) of enemy units.

Sadly with the removal of the dragon heart and changes to rune mages, my favourite CW army is no more (red+green+black dragons/archdemons/rune mages). And warrior maidens would make a fine addition to an all-female team if anga's ruby or the princess set was reintroduced.

Last edited by dainbramage; 12-31-2012 at 01:45 AM.
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  #3  
Old 12-31-2012, 06:11 AM
Fatt_Shade Fatt_Shade is offline
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Quote:
Sadly with the removal of the dragon heart ...
Who said dragon hearth is moved from game ? It`s in game files items.txt and eng_items.lng also. You just had bad luck with item random distribution.
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  #4  
Old 12-31-2012, 06:26 AM
messiahgov messiahgov is offline
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Yea the Dragon Heart is still there, I got it somewhere. Maybe through a quest, idk.
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  #5  
Old 01-05-2013, 11:16 AM
linhtran linhtran is offline
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hmm...favorite combo?
My current all-Mage party...
Rune Mage - Good damages and skills.
Druid - becoming my favorite thanks to their spread damages. First and second skills are okish, third one is useless.
Archmage - decent damages but skills are good for shocking enemies and third skill can be used in combination with trap.
Demonologist - bad damages but good skills.
Shaman - a lot of totems to distract enemies so it's good.

Another unit combination is the Plant one:
- Ancient Trent - good damages + VERY tough
- Trent - decent damages + faster than Ancient Trent
- Faunt - bad damages, good skills though + resurrect plants.
- Spitting Thorn - Main Damages dealer in the group
- Royal Thorn - decent damges + very good skill

Retaliation Army:
- Demonologist - bad damges but good summoning and Resurrection skill
- Executor - Great damages, great skill, great abilities.
- Demon - see above
- Royal Griffin - Tough and good skill of summoning another unlimited retaliation ally.
- Griffin - Good damages and very tough with right protection.

Move-one-more army:
- Paladin
- Jarl
- Demon
- Executor
- Orge
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  #6  
Old 01-07-2013, 10:43 AM
torquemada torquemada is offline
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Doom + Hel's Messenger does crazy damage, I've seen 65k so far. Ofcourse it depends on the stack size.
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  #7  
Old 10-30-2023, 10:16 PM
ElCapitanSergio ElCapitanSergio is offline
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Talking Later but whatever

Here I am, several years later trying the game and looking for a good combination. Guess I should have tried it long ago before loosing tons of troops but whatever...
I found the Rune mages + Demonologists + Jarls + Warrior Maidens to work very good (2 stacks of rune mages)
I usually cast armaggedon lvl. 2, spawn demons with Demo, then clone 2 stacks and summon as well, then just let the demons weaken the enemy and resurrect some troops with the maiden and 2 remaining clones of Demo before enemies get crushed by the summoned demons and clones.
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