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#71
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It will be very hard for them to come close/equal/surpass 1946. Why with all 46 has, its assets for that theater, realistically impossible I guess to get done. Unless much can be imported from the new joint venture thats in place. I want them to do well I just can't see it for that theater, within the limited time frame.
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#72
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Sorry, but what clear advancements does the RoF Channel Map show over the original one produced for Storm of War (which may have been updated for CloD)?
I think the colour palette in CloD is wrong, but if fixed would look 10X better than the washed out RoF rendition.
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#73
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I get the feeling this is a more of a test of the engine and possible player base, I dont think they will be risking too much in the timeframe they have, if it sells well and the reviews are good, then i expect they will reach further. They are going for a working, upgraded IL2 that plays well. If they get that right and the IL2 crowd switch over, then we can expect further theaters and upgrades to the engine...64bit DX11 and such. What i dont understand is the hostile attitude for BOS, COD is dead...the future is BOS and then onward, even with modding(and i wish them well) COD is not going to go anywhere with no more maps or planes. If BOS is crap, then by all means rip into it, but at least wait till we see the first screen shot.
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#74
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#75
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If you mean future expansions and theatres then the answer will also most likely be no, it won't reach the same amount of content as il-2 1946 and no wonder, considering how much more advanced and expensive game development has become the last 6-7 years. No sim developer will be able to pull that off unless they have a really, REALLY sound business plan. This time around I think the developers should be focused on quality and features rather then gimmicks and throw-away extras to succeed.
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#76
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But, please note the colour balance in ROF can be varied quite a bit by choosing different options under the 'Post effects' settings. There is also a tweak for saturation buried in the Startup.cfg file in the Rise of Flight/Data folder (at standard default saturation of 0.75 it can look washed out. I have increased it to 0.815 which gives better results) just seen that some people are using saturation = 1.00. I may have to give that a go. Then there is the new FlightFX/SweetFx that has brought improvements too. With everything tweaked the criticisms about washed out colours don't really apply.
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#77
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il-2 got so many things right and set the bar very high. It's showing its age graphically but BOS and whatever comes after (?) will take some time to fully replace it.
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#78
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I agree, its going to be tough but if they get a few key things done very well, then they have a good chance.
Single player has to be good, most flight simmers are offline, so it has to have a well written campaign that offers varied careers and good replay value. AI has to be at least as good as IL2, anything less and people wont bother with SP. The QMB again has to be easy to use, fun and again offer varied missions including ground attack...having played the ROF QMB i have no worries there. MP has to have COOP's, if they want the IL2 crowd this is a must, one of the top must have features. It needs to be as easy to use as IL2 but with bells and whistles added. I think if they get them right and have good enough FM, DM and CEM they will at least on the right track.
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#79
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Will they leave all of that was the point I tried to make...they did not, to come here
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#80
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Ok, I see what you mean. I'd really like to know why the majority of the il-2 community abstained from CloD, was it lack of "traditional co-ops"? or was it just lack of content? From a pure flight-simming perspective I couldn't -I tried- go back to il-2 1946. The feel of flight was yet again re-invented with CloD, unbeatable and the cockpits alone surpassed anything from before. I guess there's no single answer to it.
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