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#12
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Just to be fair, I 've plyed CLOD and WT back to back...
But to be absolulty fair, WT has to be played in mission builder, where you can decide wich mission, how many planes vs planes, the kind of planes for Allied and Axis, and the year of the conflict. And Full realism. WT wins hands down for its "immersion" value . Terrain, lighting, clouds, weather, FSAA that let you see planes in a distance, plexiglass reflexions, scratches and shadows, and "blackout f/x" are much better in WT. And the FPS is perfect, with no stuttering...At full and max settings with a bunch of planes and explosions...Oh, and you crash if you hit a tree...And oh, the trees that you hit will fall down and burn....That is immersion... CLOD's cockpits are indeed better, but "blackout f/x" are a spoiler for being that bad...Planes in a distance are also quite bad. Can't comment on FM, cause nobody seems to agree on that subject. Clouds are poping in and still look bad. Tracers are better than WT. DM ? Seems ok for both games. That 's it...But WT is still in BETA, and still have many months in development... Salute ! |
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