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View Poll Results: Do you prefer graphical aspect of ROF or COD one's ?
ROF 26 18.71%
COD 113 81.29%
Voters: 139. You may not vote on this poll

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  #41  
Old 12-20-2012, 09:58 PM
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furbs furbs is offline
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They had till June, that was the time Luthier had to show what progress they had made for the sequel to the people who payed his wages that BOM was a viable product, it wasn't enough.

Since then i suspect negotiations had been taking place between 1C and 777.

COD died in June.

Can the modders do something with COD? i hope so, i wish them luck.
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Last edited by furbs; 12-20-2012 at 10:01 PM.
  #42  
Old 12-20-2012, 10:25 PM
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Quote:
Originally Posted by kendo65 View Post
Sorry, but I disagree. But it's easy to see which way any further discussion on this will go, and in the current climate I'm not going there.
Thanks for seeing the light and backing down
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #43  
Old 12-23-2012, 06:22 PM
zauii zauii is offline
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They both look fine.

Even if RoF is considered arcade by some simulation fans it is still a simulator and nowhere near a real "arcade/casual" - game on the market out there.

In my opinion RoF took a lot of undeserved criticism by the IL2 community which branded it as a joke initially before any of the games were even released.
Having the facts in our hands we can pretty much conclude that the developers that ran IL2 while having a huge passion, dedication for their project,
obviously had a hard time managing and packaging the project into a solid game within a reasonable timeframe.

RoF is a more polish and solid game title than CloD, while clod obviously contains a lot more realism it also contains a lot more bugs.
From my experience this isn't rare when it comes to easter-europe/Russian developers, in fact they usually make much greater & deeper
games for specific niches, but they tend to be very buggy like for instance some series such as Stalker, Arma, Outfront series(Men of War) etc.

Last but not least, working with the sim community as a developer can sometimes be a bitch. The undertaking of CloD was massive and i think it would've benefited
a lot from being a much more "expanding project" and having an early release with very little content. Yet many folks demand triple A quality with quantity when it comes to our very little and beloved niche.
I think we should treat both our devs and our community a little better if we're gonna keep what little is left.
  #44  
Old 12-23-2012, 06:32 PM
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It should have read beta on the box and with a much higher system requirement on there too...the amount of dx9 out there didn't help matters either.
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  #45  
Old 12-23-2012, 08:08 PM
startrekmike startrekmike is offline
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I would like every sim to have the graphical beauty of CloD or even DCS A-10C but that is simply not a option for every company.

In terms of pure playability, I would choose ROF every time, the menu's work properly (I can actually choose options in quick battle as opposed to porting them over to the editor, altering them so that I have useful loadouts and to try and get the AI to not spiral into the channel), the framerate is very consistent at high settings and online games tend to run very stable.

I see this thread has starting going in to the realism aspect, I also notice that some seem to think that ROF is not as realistic as CloD, to me, that is a pretty silly thing to say, while ROF does not have the nice clickable cockpits, that does not mean that it does not have a superior flight and physics model (the planes in CloD feel a bit dead compared to ROF aircraft, like they are not travelling in air).

I suppose it all comes down to personal taste in the end, I love both titles but I think that ROF is not nearly as graphically inferior or as arcade as some on this forum would like us all to think.

Both are good in different ways, I tend to stick to ROF because it always works properly but I play CloD because it is the only decent WWII sim out there even if the menu problems drive me crazy.

Anyway, this thread topic is a pretty loaded question, not sure what kind of response anyone was expecting.
  #46  
Old 12-25-2012, 11:50 AM
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Richie Richie is offline
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The flight models in ROF are sure not arcade. There will be a ton of IL-2 carry overs that will want Battle Of Stalingrad and it will make no sense to make a Wings Of Prey type sim right?

Last edited by Richie; 12-25-2012 at 11:52 AM.
  #47  
Old 12-25-2012, 12:01 PM
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Quote:
Originally Posted by Richie View Post
The flight models in ROF are sure not arcade. There will be a ton of IL-2 carry overs that will want Battle Of Stalingrad and it will make no sense to make a Wings Of Prey type sim right?
They are not definitely not arcade, that I agree however they are not up to scratch some aircraft it seems are way too slow and have been for quite sometime even with constant threads on what needs to be corrected
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #48  
Old 12-25-2012, 07:42 PM
=CfC= Father Ted =CfC= Father Ted is offline
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Quote:
Originally Posted by JG52Krupi View Post
They are not definitely not arcade, that I agree however they are not up to scratch some aircraft it seems are way too slow and have been for quite sometime even with constant threads on what needs to be corrected
In fact most of the complaints on the RoF forums are about planes that are perceived to be too fast, which only goes to show that, when it comes to FMs, we all have our own ideas. Some of those ideas seems to have some sort of fanboi bias - "Spit/190/P51 was the best fighter in the war, it should...". or even Red/Blue bias, which is more subjective than objective.

In short, I've yet to join a combat flightsim forum in which the community agree on the FMs on all planes in the game, so to single out RoF and its devs as being remiss in this department is a little disingenuous.
  #49  
Old 12-25-2012, 07:47 PM
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Quote:
Originally Posted by =CfC= Father Ted View Post
In fact most of the complaints on the RoF forums are about planes that are perceived to be too fast, which only goes to show that, when it comes to FMs, we all have our own ideas. Some of those ideas seems to have some sort of fanboi bias - "Spit/190/P51 was the best fighter in the war, it should...". or even Red/Blue bias, which is more subjective than objective.

In short, I've yet to join a combat flightsim forum in which the community agree on the FMs on all planes in the game, so to single out RoF and its devs as being remiss in this department is a little disingenuous.
LOL I was not saying that 777 were the only ones that cannot get the FMs just look at il2: 1946 and COD

I entirely agree that its an impossible task to make an FM that everyone agrees upon
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #50  
Old 12-25-2012, 08:55 PM
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There isn't much FM difference of opinion whinging with DCS

RoF has been out (in the wild) for years and CoD hasn't... so of course the RoF is going to have less bugs, and do keep in mind RoF was extremely buggy when first released. (crikey) given the amount of time RoF is in release, it would have been nice to see how the CoD engine would have polished up, given the same opportunity)

Also... be prepared for Pay to Play (online subscription service) with BoS
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Last edited by Wolf_Rider; 12-25-2012 at 08:57 PM.
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