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#1
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You can deaktivate the trigger with:
Code:
GamePlay.gpGetTrigger("Triggername").Enable = false;
http://forum.1cpublishing.eu/showthread.php?t=35685 |
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#2
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Thanx m8
So like so yes? Code:
} AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName));
if (action != null)
{
action.Do();
}
GamePlay.gpGetTrigger(shortName).Enable = false;
}
}
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#3
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Yes
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