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#1
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You can deaktivate the trigger with:
Code:
GamePlay.gpGetTrigger("Triggername").Enable = false; http://forum.1cpublishing.eu/showthread.php?t=35685 |
#2
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Thanx m8
![]() So like so yes? Code:
} AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName)); if (action != null) { action.Do(); } GamePlay.gpGetTrigger(shortName).Enable = false; } } |
#3
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Yes
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