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#1
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On some experimental German planes in the end of the war also used such recoil compensators. Registartion of the size of the muzzle flash on film camera depending of the shutter speed and spectral sencitivity of the film. With speed more than 1/16 sec muzzle flash sometime was registered completely on some types of films. For the gun MK108 it will be up to two metrers size in flight on the speed of 350 km/h. On the same speed on Il-2 the muzzle flash size of 23 mm cannons is 1,7-2,3 meters leight And it is is present even on a daylight black and white film Really it was discussed in the past and some modern military guys confirmed this... One developer did traccers like on gun cameras, that are looking like letter S.... This developer didn't make the research why the gun camera registered such effect... and simpy copied it in a sim... but it was incorrect. Just for example. |
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#2
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Just curious. |
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#3
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It's been known for ages and is caused by the camera shaking.
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#4
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Im certain this was probably already asked a long time ago, but I dont know your answer.
During online games with humans vs humans will the pilots head look where the player is looking. Meaning...if Im in a scissors duel will I be able to see my opponents head following my aircraft if he is doing so. I thought I noticed this with AI long ago but to be honest in the past 7 years I have spent little time mixing it up with AI. Having such a feature, although small, brings tons of immersion to the table for me. Thanks, S!
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#5
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Death graphics (of a slumped over pilot or gunner) could help you figure out if you killed the pilot or not. Last edited by proton45; 09-05-2008 at 08:32 PM. |
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#6
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Lots of questions... but as always happens to me, I can't remember anyone...
ok, here goes one: Will be possible to set in the planes random or pre-defined malfunctions?? For example, when in an online war the aicrafts get worn and as a result of this, the failure percent increases. How complex is going to be the procedure of starting the engines? (you said earlier that it might be more complex) Will it have more realistic effects on starvation of engine, and mixture control?? How will the engine handle the flaps? Will it follow the historical procedures of every model or will it have 2 or 3 levels of predefined angle flaps? How will the monitor resolution and "points of aircraft" (contacts at distance) work?? Today lot of people don´t use high resolution because they "don't see the contacts"... Can we get out of the planes and walk? (At least, in the start of the mission) Will be more data written in eventlog.lst?? It´s very useful to create dynamic campaings. Thanks Oleg!! |
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#7
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1. It will be defined by a code. Player can't define it except the feature to swich it off in difficulty settings (as well as on a server). 2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"... The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure... 3. Yes. A bit. Becasue we model more precise fuel consumption due to different input, than in Il-2. 4. This I already answered above in other answers. 5. No. But in a code it is possible alreay now. see my other answers. 6. We have completely new online protocol. More for sure. |
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#8
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Oleg,
During online games with humans vs humans will the pilots head look where the player is looking. Meaning...if Im in a scissors duel will I be able to see my opponents head following my aircraft if he is doing so. I thought I noticed this with AI long ago but to be honest in the past 7 years I have spent little time mixing it up with AI. Having such a feature, although small, brings tons of immersion to the table for me. Thanks, S!
__________________
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#9
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Originally Posted by T.}{.O.R.
Thank you for the time answering our questions sir. I have a couple of my own questions too - speaking from a bomber pilot's view, will AI gunners now take into account friendly bombers flying in formation? In IL2 when we do formation flying online, often there is a friendly kill from one of our bombers in the formation. YES. in BoB such situation shouldn't be possible. As well as fo other AI objects with AI gunners (guns cannons, etc) You mentioned that gunners will differ from one to another by their skill level, but will they also interact more with the pilot, something like 'bandit 5 o'clock, coming in'? We plan some speech of gunners and thier notices for pilot Also will it be possible to hop into someone elses bomber on DF servers to take copilot seat, or at least a gunner position? No matter if this option will be for coops only, it will help a lot in training pilots how to fly formation and not to mention different formation positions which in IL2 are impossible to fly since we can't use copilot's seat (I know Ju88, He111 and RAF bombers had a single pilot, but this may be a good reference for the future ). The online protocol of BoB is completely new and different to Il-2, so I would say yes... that would eb absolutley sepearate seats. And last question - how much more complex will be using the bombsight compared to IL2? The biggest lack of automation release in IL2 for me is that it can't be used for online formation bombing because everyone will hit area behind the leader, no matter how close they fly in the formation. For example in B-17II The Mighty Eighth, old game by Microprose, Norden bombsight had a small red light on the bombsight which would light up second or two before the sight would release the bombs - is it possible to model something like that in SoW (not sure what historical reference here is, to my understanding Loffte bombsights used by Luftwaffe were very similar to Norden)? This question I don't understand. how this small red light will hep in a situation above (and I really didn't understand what do you mean... why behind.... Only if you order them to drop.... but if in missions is a target all others in a flight will bomb that target, but not behind. |
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#10
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Hello,
a interesting question from simhq: Can players join coops after mission start? Best regards MiniMe |
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