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| FM/DM threads Everything about FM/DM in CoD |
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#1
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The Spit IIA Merlin XII can run at temps below 105 degrees below 5000 ft, but as you get higher, the temperature limitation threshold drops. Over 10,000 ft, not a good idea to go over 95 degrees. |
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#2
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I imagine the temp threshold drops for the other engines as well. That explains why the engine broke after a while at 91 degrees oil temp at 14k feet.
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#3
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This is major bug in the game. The higher you go, the cooler the engines should run, and less likely the chance of damage. If you want to do comprehensive testing that would be nice... 109 engines do not have any oil temp problems as long as you keep the oil at approx. 25% and radiator open to 3/4 mark. AFAIK! Last edited by *Buzzsaw*; 12-15-2012 at 10:09 PM. |
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#4
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The higher you go, the less effective the cooling due to pressure and density reduction despite the cooler temperatures. So while the temperature does get cooler IAW the lapse rate, the density is reduced so we end up with less molecules to transfer heat away from our engine.
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#5
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Anyone else want to comment? Last edited by *Buzzsaw*; 12-17-2012 at 02:17 PM. |
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#6
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#7
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Indicated airspeed is what matters, if indicated is high enough then cooling will be sufficient.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#8
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#9
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#10
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Yes. I totally agree with that, heat exchanger physics explain heat exchange.
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