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#1
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#2
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I'ld say he was quite a bit ahead in his vision. You keep on hearing about Moores law and the computing power doubling every 18 months or so, but that doesn't apply to software development.
Most of the software development practices for thing like Il2 is just not keeping up with the hardware. Just need to look at our CPU usage for that. Funny thing is I was just over at the ROF forum and there are quite a few people (I'm not talking about the people who are at the new IL2 site) expressing their doubt that the ROF engine will be able to handle City/Urban locations like Stalingrad or anything like a reasonably populated map. (There are a lot of them that seem to have fairly realistic understanding of the limits of the engine!) Hmmm! It's an interesting trip we're on here! Cheers! |
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#3
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#4
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That is interesting, I thought that they had a long history and were friends to each other.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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(And no, I'm not going to go into details. What was told me was told in confidence). |
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#6
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You don't have the 1st clue what happened. You don't even know what team members are there from the old team. You weren't here when IL2COD was active, so please don't come here now that it's closed.
A WWII sim on the ROF engine is gonna be an insult to WWII itself. |
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#7
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Yes, I do.
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#8
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FYI, if it wasn't for Oleg and Luthier none of us would be here so why don't you just go and gloat in your own forum, we know what your here for, you spend enough time on your knees in-front of Jason & no we don't want to watch.
I can't understand why someone that lives in Riverside, is constantly trolling forums when there is so much to do and see outside, just goes to show the type of pond-life you are. |
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