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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-10-2012, 03:29 PM
ckdamascus ckdamascus is offline
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Originally Posted by reed View Post
also how does the berserker skill work ? the one that gives 15% chance to do double damage
No, there is no guarantee on quest items except
The Dwarven Hammer
Yew Bow (for shooters)

However, I have noticed that Black Band tends to always spawn in Merlassar. It is mostly for shooters though.

The 3% crit chance boots seem to show up all the time too.

Even without that, you could indirectly get the "critical chance" bonus by getting the Runic Chain Belt. That belt makes it so there is a chance it CURSES the enemy attacker with a "Doom" spell. Once afflicted with this status, every consequential hit inflicts a critical hit on them.

Berserker randomly does double damage. It stacks with critical hit. That's how I can get 20K+ dmg single hits with only 55 Demons.

The game is actually pseudo random so it is usually worth it to get at least ONE point in anything that gives you a "chance" to do something.
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Old 12-10-2012, 06:25 PM
DennisBergkamp DennisBergkamp is offline
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Didn't know about the pseudo random distribution, that's great to keep in mind
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  #3  
Old 12-10-2012, 06:48 PM
ckdamascus ckdamascus is offline
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Originally Posted by DennisBergkamp View Post
Didn't know about the pseudo random distribution, that's great to keep in mind
Yeah, the game's random inital seed can be sort of controlled. I actually LIKE this feature as it means I can replay a battle or tell someone how to replay a battle and get the same result.

So, if you cast xyz spell at turn T at X,Y hex, with a certain army composition, you will always crit hit etc.
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  #4  
Old 12-10-2012, 07:31 PM
Handel Handel is offline
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Also the attack rune gives +20% crit rate too.
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  #5  
Old 12-10-2012, 07:40 PM
ckdamascus ckdamascus is offline
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Originally Posted by Handel View Post
Also the attack rune gives +20% crit rate too.
OOH good call! I forgot!
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  #6  
Old 12-10-2012, 08:46 PM
RaulIgnat RaulIgnat is offline
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So how much crit % would be enough ? is 100% rly needed ?
With a value of lets say 50% crit , how much actual chance of a crit do you have for your first hit ? and for 2nd of 1 does not crit ? 3rd ?
Im quite used to exploiting this from game like dota so i am curious how i can use it here im my favor.

Last edited by RaulIgnat; 12-10-2012 at 08:48 PM.
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  #7  
Old 12-10-2012, 09:43 PM
ckdamascus ckdamascus is offline
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Originally Posted by RaulIgnat View Post
So how much crit % would be enough ? is 100% rly needed ?
With a value of lets say 50% crit , how much actual chance of a crit do you have for your first hit ? and for 2nd of 1 does not crit ? 3rd ?
Im quite used to exploiting this from game like dota so i am curious how i can use it here im my favor.
Ooooh it works NOTHING like dota where it is a conditional chance to crit per hit per item.

No no. It adds it all up, and that is your AGGREGATE chance to crit for every hit. So whatever the final crit chance is for your UNIT, is his crit chance for every hit.

No, you really don't need 100% chance to crit. It certainly makes some "Impossible" battles doable with a smaller/weaker army especially if you are the Viking Class with Absolute Rage 3 (225% dmg to crits instead of 150%).

If you are really a crit freak, the Runic Chance Belt is better if you are a summoner type and/or you can try Doom but honestly Doom is a terrible spell. I guess it is MUCH better for a Soothsayer now that they buffed debuff/buff spells with Creation skill.

It is pretty amazing though that Sacrificing Paladins for Demons, I went from 55->67 Demons. Now I can do about 15.8K dmg per crit... and I have 89% crit chance.

I don't even have the Dagger of Judgment yet but I know it is in the game.
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