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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-10-2012, 05:47 AM
reed reed is offline
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Thank you for the explanation ckdamascus

on the list, you mentioned not always spawn only on first item (Dagger of judgment), so I can have all the rest if I do the quest / clean entire map ?
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  #2  
Old 12-10-2012, 07:16 AM
reed reed is offline
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also how does the berserker skill work ? the one that gives 15% chance to do double damage
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  #3  
Old 12-10-2012, 03:29 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by reed View Post
also how does the berserker skill work ? the one that gives 15% chance to do double damage
No, there is no guarantee on quest items except
The Dwarven Hammer
Yew Bow (for shooters)

However, I have noticed that Black Band tends to always spawn in Merlassar. It is mostly for shooters though.

The 3% crit chance boots seem to show up all the time too.

Even without that, you could indirectly get the "critical chance" bonus by getting the Runic Chain Belt. That belt makes it so there is a chance it CURSES the enemy attacker with a "Doom" spell. Once afflicted with this status, every consequential hit inflicts a critical hit on them.

Berserker randomly does double damage. It stacks with critical hit. That's how I can get 20K+ dmg single hits with only 55 Demons.

The game is actually pseudo random so it is usually worth it to get at least ONE point in anything that gives you a "chance" to do something.
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  #4  
Old 12-10-2012, 06:25 PM
DennisBergkamp DennisBergkamp is offline
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Didn't know about the pseudo random distribution, that's great to keep in mind
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  #5  
Old 12-10-2012, 06:48 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by DennisBergkamp View Post
Didn't know about the pseudo random distribution, that's great to keep in mind
Yeah, the game's random inital seed can be sort of controlled. I actually LIKE this feature as it means I can replay a battle or tell someone how to replay a battle and get the same result.

So, if you cast xyz spell at turn T at X,Y hex, with a certain army composition, you will always crit hit etc.
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  #6  
Old 12-10-2012, 07:31 PM
Handel Handel is offline
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Also the attack rune gives +20% crit rate too.
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  #7  
Old 12-10-2012, 07:40 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Handel View Post
Also the attack rune gives +20% crit rate too.
OOH good call! I forgot!
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