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Thread Tools | Display Modes |
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#1
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Quote:
1/ in betas was a problem with engine on the ground (from the beginning was to hot so You can overheat engine without start), dont know now its a fixed, perhaps yes (near 2 months dont fly in Cod), turn on autopilot solved this problem 2/ AI problem - start in formation (auto solve this problem) but Im on Your side, no autopilot ; > and any facilitations .
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webmaster of YoYosims, JG300 founder ![]() www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] Last edited by _YoYo_; 12-08-2012 at 01:19 PM. |
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#2
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As I understand it the engine has problems "recognizing" a player-flown airraft if the autopilot is not used at the beginning. It's some kind of initialization bug which can cause all kinds of problems with scripts and triggers. These may fail to load/fire properly if the engine hasn't recognized the player-flown aircraft.
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#3
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Thx, guys, I will test it.
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![]() Nos 310. & 311. Czechoslovak (virtual) squadrons Asus P5N-T DELUXE nForce 780i, Core 2 Duo E8400 3.0 GHz, 4GB DDR2 RAM, GeForce 580 GTX 1.5 GB, SSD OCZ Vertex 2 120GB, Windows 7 64bit, Hewlett Packard LP2475w 24" MS Sidewinder FF, Saitek Pedals, CH Throttle, Home made Trim Box, TrackIR 5 |
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