Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-02-2012, 05:44 AM
Verhängnis Verhängnis is offline
Approved Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

Though, unfortunately not everyone knows how to script - which I suppose is where the FMB should have been made more fluent and user friendly for those who can't.
Reply With Quote
  #2  
Old 12-02-2012, 06:41 AM
hiro hiro is offline
Approved Member
 
Join Date: Jul 2009
Posts: 352
Default

I agree in some points.

Clod would have been much better if it didn't have the problems to start, and was a stable working game. Then the devs could have made a campaign / controllable ground vehicles / AAA, worked on the AI, gave the weather, made the graphics and sound improvements . . .

And the BOM would have had more features . . . like the ones the OP mentioned.

But they had to beta max it and start from the basics . . .




yeah right about the sandbox thing, as an excuse for a lame game, but also its a sign of laziness, in which the developers don't even care to develop a story.

And even good dev companies (bioware) that were known for epic stories and games flop major tiles with a easily winning franchise (Star Wars; a franchise that can take average games and make them slightly above average and awesome games into epic ones).


I have hopes for the Il-2 series . . . maybe keep document it, so when BOM comes out and if its successful, you can throw down those ideas when the devs are a in a position to work on additional features and launching planes instead of working the bilge and putting fires out in the engine room.





----


speaking of the 90's

stuff that came out, had more depth, had more heart, and it was more common to find awesome that bad, unlike today where its common to have the bad to worse, and rare for good to awesome things.



yeah not only just the devs, but freakin' all industries should take a cue from the stuff that came out in the 90's . . .


music, that was the golden era of rap n hip hop, and other genres had great music (nirvana, guns n roses . .. ), even dance / electronica / techno . . .

TV and movies (disney did actual cool animation, aladdin, mulan, etc), in living color, family matters, friends

braveheart, shawshank redemption, matrix, terminator 2, last of the mohicans, office space

import cars were awesome like the supra and prelude, integra . . .
domestic (US) cars were pretty good, they still made awesome cars like station wagons.


console games were awesome, SNES! and stuff like street fighter 2, final fantasy 7 . . . metal gear solid,


even the US military owned with battleships, tomcats, phantoms,

the economy was awesome in the 90's . . .

the internet didn't have all the ads, viruses / trojans etc, but it was alot harder to navigate though.
Reply With Quote
  #3  
Old 12-02-2012, 07:53 AM
Low Flyer's Avatar
Low Flyer Low Flyer is offline
Approved Member
 
Join Date: Nov 2012
Posts: 46
Default

Taking into account the rose-tinred specs, I miss the really thick manuals/background books, seemed like you were getting an all-round package for your hard-earned. I remember thinking the CFS2 Corsair (modded sounds) was as good as it was ever going to get. Loved setting up EAW, pressing the 'action cam' (F12?) and watching a virtual movie, and the spinning newspaper that would stop to reveal my latest exploit in Knights of the Sky. Chasing a couple of pixels for hours on end over an 8 colour background ahd thinking "This is just what it was like", finally getting a multi floppy Aces of the Pacific to run (thanks to a computer-nerdy friend, and it nearly beat him), not buying into CFS3 and thinking Flying Corps Gold was over-hyped and poor. Being blown away by the original Il-2 and thinking (yet again) it's never going to get better than this...all sounding like confessions of a flight sim geek, eh?

Well, now I flit between RoF, FSX, CLoD and occaisional (modded) 1946 (yes, yes, there's goblin botherin' and Playstation Yakuza mayhem as well) and wonder what it all could have been like if today's devs had yesterday's way of doing things. Do we only remember the good times? There was some bloody awful offerings about then, weren't there? There's some bloody awful ones about now, but on the whole, I think the atmosphere was different then, and for the better - maybe like the latter chapters of Richey's 'Fighter Pilot', there's an air of lost innocence about the whole thing. Today's devs are trying to be all things to all men - and it ain't a cheap business to get involved in. The simple fact is they're going to have to follow the markets, and the sad truth is flashy, unrealistic, joystick-virgin friendly games (rather than simulations) appeal a lot more to spotty 'erberts weaned on Harry Potter,Transformers and Pokemon. We are a minority.

Now, lots of businesses do very well, thank you, out of catering for minorities, so the hope that our little minority will be catered for in the future always remains. There will be frustrations and setbacks for sure, compromises and contention will litter the path ahead - a path that can only exist if enough customers walk it.

CLoD? So much potential. Will anybody pick up the ball and run with it? I hope so. Either way, I've had my money's worth. I sincerely hope there's a next installment and it's handled better - but then we all do, don't we?

Think positive, chums!
Reply With Quote
  #4  
Old 12-02-2012, 09:28 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by hiro View Post
I agree in some points.

Clod would have been much better if it didn't have the problems to start, and was a stable working game. Then the devs could have made a campaign / controllable ground vehicles / AAA, worked on the AI, gave the weather, made the graphics and sound improvements . . .

And the BOM would have had more features . . . like the ones the OP mentioned.

But they had to beta max it and start from the basics . . .


I fly the 1 click up from the European release, it is completely stable.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.