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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Quote:
Updated all the fixed bugs you reported. For the new bugs, I would like some more information. Here are some tentative entries I'm hoping you can help me tweak. I don't have black dragons so I don't know what I'm talking about so you'll see where I made something up. Anyway: Valhalla's Messenger not increasing viking damage: This award says it increases viking damage by X, but it appears to have no effect on berserkers or warrior maidens. It may also have no effet on other viking units (unconfirmed). Friendly Fire damage seems excessive: When your units are hit by friendly fire (for example Red dragon flame trail) they take more damange than expected. Are unit and/or hero resistances being ignored? As an example, a black dragon hit by flame trail should be nearly immune to fire, but it takes normal damage. I'll add the field obstacles thing as I get that one, and I amended my avenging angel entry to cover the rare cases where you face it on an enemy. Phew! |
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#2
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About Avenging Angel, sorry I didn't make it clear. The avenging angel duration DOES go away if you strike at them with a unit directly (and the angel strikes back). The problem was if I cast a spell on them, it wouldn't go away (nor should it, since there is NO ONE to avenge) but it was still reducing damage to 1. It is all moot though since I already patched it. It was just a really bad side effect that it made you virtually immune to all damage such as rage spells and such and it wouldn't tick away because avenging angel was NEVER supposed to help you take less damage. e.g. I could cast Guridda's rage, and it would do 1 damage to them, but they'd still have duration 4 left on it. Because you can't avenge a rage skill nor a flame arrow. The patch also fixes favorite of the gods because as I assumed, they were linked. Valhalla was someone else's bug but that's what I read it as. Friendly fire only seems to do more damage during a critical hit. Normal hits seem to be affected by resistances. (they might take 20 dmg), but if I get "unlucky" and crit them, they might take 300-400 damage (in some cases, 930 damage). |
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#3
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Quote:
Other bugs you haven't updated, each of which I've confirmed: Berserkers do 4-7 + 3-5 damage when attacking, and 3-5 when retaliating. None of these are the 4-5 damage that the game claims they do. Since 3-5 is shown in their shock shield ability, the shown damage should be changed to 4-7. Killing a stack with trap gives transmute mana twice Engineers always burn when it should only happen 15% of the time (confirmed to a p-value of <10^-16, anyway). Last edited by dainbramage; 12-01-2012 at 01:44 PM. |
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#4
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Found a new bug scanning the items.txt file in the ses.kfs file. (Running Patch 3)
The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. The reason is that the magic section was copied, but they forgot to replace magic with fire, as indicated below with red text. Code:
dragonslayer_shield {
category=o
image=heroitem_shield_dragon_slayer.png
hint_config=object_item
label=itm_dragonslayer_shield_name
hint=itm_dragonslayer_shield_hint
information_label=itm_dragonslayer_shield_info
maphint=
mapinfo=
atoms {
1 {
atom=
lu=template_item_mb
label=
}
}
price=38500
maxcount=2
level=4
race=viking
setref=set_antidragon
use {}
fight {
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=physical,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=poison,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=magic,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=magic,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=glacial,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3
}
pbonus=
dbonus=astral,0,-20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
}
mods {
defense=count,2
}
propbits=shield
params {}
}
Confirmation: I just verified this bug. The black dragon was doing the exact same damage to my troop wheather I used this shield or another shield that also provided +2 Defense. Last edited by ivra; 12-01-2012 at 03:17 PM. |
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#5
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I'm also super sad that items are being generated for the other INACCESSIBLE half of Demonis, making it harder to get some troops/items.
I had a good game roll, but the demons I wanted to use only spawned in an inaccessible area. They need more static spawn points to ensure you dont' need to re-roll games to have a fulfilling experience. The 3 troll for the spider bit was a great idea! They need a few more things like that. If they could also make it so the first island wasn't such a russian roulette for Viking Class, that would be great too. I'd start by making it so NO enemy hero can nuke you on the first island. Either that or give me jarls/warrior maidens. Or give the Viking the healing spell. Rage skills do not scale up enough damage (or make Viking Rage level 1 much stronger). |
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#6
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Just added/edited the bugs from ckdamascus, the ones I missed from dainbramage and the one ivra just reported. Thanks for pointing those out for me, guys.
Do you think we're gonna get a new patch? o_O |
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#7
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You got it quite wrong, Sir: Thank YOU for compiling this list.
It is very convenient to just look at the first post of this thread when I encounter something strange to see if it is already a known issue. Keep up the good work! Yeah, hopefully we will get a new patch soon. There is certainly no lack of things to fix... |
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#8
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What I am really hoping for is... some monster patch that opens up the other half of Demonis and for the ending to be slightly expanded [don't want to throw in spoilers] but let's say MEOW would be a good way to sum it up!?!
I mean, I could have asked for the Marshan Swamps but that would be a bit too much, and as ivra pointed out, thanks a lot man! Honestly, without this list I think a lot of us would have been very disheartened and confused by this release. Furthermore, I usually check the russian forums and it seems like we were ahead! They were referring to the "english forums" for the "quick patches" HAH! Imagine that?!?! |
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#9
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Sure hope so, theres a lot that still needs fixing.
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#10
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@camelotcrusade
Quote:
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Not to mention rest of missed things i listed there. Wtf is bugs tread for if you ppl dont check for reported problems by players. This shouldnt even be option, it`s not our job to fix things for you. |
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