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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I did not move my units, just kept them on the starting hexes, so no back was facing at any moment. The actual backstab came from the right front hex of the unmoved unit. Also, the battle went on like this: 1st turn, my army waited, spells and rage rained down, assassins moved; 2nd turn, my army waited, used some more spells and rage, assassins used backstab on the center unmoved unit. At no point did the assassins used murder, as they were in no contact with any of my units and certainly no kill was involved. Trust me, I do know the assassins quite well Quote:
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Finally moved past Loki, but I'm not sure if I did what you said, since Enter apparently didn't work (there was a new title involved and then the achievement). I ended up moving mouse pointer on the OK button and pressing Enter repeatedly (yes, I know, not exactly a dignified sight). What I did change in the fight was to move my units on the up and down lateral rows (where Loki's firebreath doesn't reach) and kept them there, except the damage-dealing Dragons, for the duration of the fight. That meant the hexes affected by the the fire didn't activate - maybe it also helped. Anyway, five Death Stars later it was solved with minimal losses. Still, game-breaking bug there, so good luck circumventing it. Another, well, not bug, but definitely a mistake: Dragon Slayer's Sword doesn't mention in its description that it's part of the Dragon Hunter Set. Last edited by Rork; 11-29-2012 at 05:35 PM. |
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#2
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If you trap them, they get stuck in your side of the field, all alone. You can take them out really fast in the first round then. If they are too strong to finish in one round, you can use phantom or a summoner unit as a decoy so they burn their backstabs on it. You still need to worry about murder but that isn't a big deal. Trap and Phantom (level 2) can be cast for <= 20 mana so you can still double cast. Most mages will have trap maxed out by then, so you can have your interdictor (usually black dragon or archdemon) stand in front of the pre-dropped traps to bait the assassins to backstab over and fail. (assuming that is out of range of their melee/range) AND you still get free spells to cast for less mana. Shackles you can precast one spell then it might work on some or other units as you've seen. Not to mention it costs a LOT of crystals to get. Quote:
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What happens is if the new patch fixes an old Quest bug, continuing your existing game will not HAVE that quest bug fixed despite being in the new patch because your save was generated in the old one. I know why but ugh it's annoying (because they patch it by using quest item generation and new games generate items). I can complete the game with my "initial saved game build 6246" with current build 6249. But again, you will find some new bugs which may or may not alarm you, but it will fix other bugs. Quote:
However, it seems they kept the old "crash after" battle one. Yeah, Dragon slayer sword set is fixed in 6249 as well. |
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#3
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If you wanna talk semantics, then I suppose we could debate whether "useless" might or might not be too strong a word here: the save can still be used after the patch, xcept the patch won't do anything for your game, might as well start from scratch again. That's pretty much useless in my book |
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#4
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step 1), walk 'bait' unit up one step. step 2) cast trap behind bait. step 3) when assassin goes, they will backstab, and FAIL/get INTERRUPTED before doing ANY damage to your bait, but they will be STUCK behind your bait. step 4) beat the living daylights out of the assasin stack But you don't want to do this if you can't cripple the 300 assassin stack in the first round because then you might take losses the next round because you just put a big stack of assassins next to your army Quote:
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Unfortunately it means you will break pygmy, favorite of the gods, avenging angel, demon rage balls, but you will fix loki crashes, assassin weirdness, ice dragon crashes, double fights, a few other things which I don't remember to list right now, etc all of this WITHOUT RESTARTING the game. I'm not sure if you feel just because you can't fix a few optional quests you consider it 'useless' but I would hardly say it "wont' do anything for your game" considering you are running into bugs that appear to have been fixed in said patch. Last edited by ckdamascus; 11-29-2012 at 09:55 PM. |
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#5
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But this is a thread about bugs, not about strategy tips'n'tricks. Quote:
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1. work as a whole, not "just some parts"; 2. let me get on with the game, not force me to restart (even if it's only for minor details, which a quest is not imho). O well, maybe it's just me and I'm growing too disillusioned with this new & botched KB. Still damn adddictive though, even despite its multitude of problems |
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#6
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that said, this game was obviously rushed out without any serious testing and so were the patches. Even the patchnotes seem rushed. I would've liked to know what they found to be wrong with all those spells they "corrected". |
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#7
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Seems like Plague has been reworked significantly in text and such. Oil Mist as well (but unclear how, but the code is different and that is probably the cause of the slowdown due to logic calculations... but calculating for what?!?) Pygmy was buffed (ftww's fix works quite well for it). Avenging angel... they clearly had some intention to buff it (not sure how or why). And we saw the result of that partial commitment to whatever buff. I see WHY you have to restart the game. Annoying though. Very annoying. That said, I did a speedy debug/test run with pure build 6249 start to build 6249 finish. A New Star is Born -- you can break this quest if you kill the orc in the citadel before gettign the mission. The game does try to alleviate it, but the dialog when you talk to Knuld never shows up and you can never get the dress. Conversely, if you do NOT prematurely kill the orc, it works fine! Spellbook bug with Eric STILL occurs, but I wonder if it is because I "learned" a new spell during the fight or if it is because I used minimum allies. Unclear for now. I did a super speedy bullcrap run, bypassing everything. But, I have save points in a lot of key areas, so if anyone wants to know if a mission is bugged in build 6249 with a FRESH game, let me know and I will try to test for you. |
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#8
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What ckdamascus was pointing at is the fact that if you one day decide to switch to a difficulty level a little more challenging than "Normal", as you currently play, you should hopefully come to realize that Magic Shackles only ever applies when you are way more powerful than the enemy anyways, due to the leadership cap he mentioned. He wasn't telling you "not turning your back on your enemy is a better defense than tying your enemy's hands", as you apparently understood; he was more telling you "if you're in a position where an enemy will let you tie his hands easily, then this enemy is not much of a threat to begin with". Seriously, man, think about that. WotN's "Impossible" mode is already ridiculously easy to beat, I can't even fathom how overpowered you must be in "Normal" mode. If you really have a thing for "Magic Shackles", try recruiting Witch Hunters if you get the chance. Their shackles are not limited by leadership. You should have fun. |
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#9
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For your information, I don't "have a thing for magic shackles", it was just a perfect opportunity to see if it worked as advertised - I even upgraded them in fight for this, as they're currently level 1. I would suggest trying to re-read carefully this time (word by word, in case you're missing my point) the messages, but before that do try to put some points into your reading skills. In short, to be polite, please save your precious "stategical advice" for someone who cares and do step in only when your valiant efforts on impossible will actually amount to something else besides making you feel high and mighty. Last edited by Rork; 11-29-2012 at 09:37 PM. |
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#10
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Cool story, bro. No more strategy advice or plain English for you, duly noted. Have fun.
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