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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Thank you. |
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#2
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#3
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I was going to post the same, but assuming guardian medal lvl 3 and similar attack and defence, a fire flood crit is only 22 damage per red. That's a lot of reds you need to reach 974...
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#4
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I am on the latest patch, and when I try to equip the Celestial armor you get at the start of the game, it crashes 100% of the time...
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#5
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I fought a six-assassin stack army and I opened the battle with Magic Shackles level III. Imagine my surprise when only 2 stacks were affected, even though the spell says "All troops".
Teleport split my Paladins into two stacks - see attachment. Three crashes in a row after defeating Loki, every time I click the OK button for the achievement: is there any workaround for this? I'm one step away of giving up on this obviously unfinished product. |
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#6
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Replay battle Right click over enemy stack that did not shackle. Mouse over "leadership". It tells you how many leadership points the stack has in total. Next, go to your spellbook, mouse over magic shackles, and it says how much enemy leadership it will work on. If you are playing impossible, magic shackles will rarely work in round 1. The reason why I don't bother with magic shackles is because it only works if the enemy stack has < leadership than the stated amount. Considering I fight 110K leadership stacks, you can see how it is of no use to me. As a mage, my magic shackles only works on enemy stacks with <= 53K leadership. As for teleport splitting, that isn't normal. I use teleport a fair amount and never ran into that issue though but I'm not surprised. I never had a Dragon of Chaos before so maybe it is somewhat related. As for the Loki thing, I clicked through his dialogue and pressed enter really fast, then hit quicksave. I think I just use the mouse button to click through the victory dialogue, then press [enter] on keyboard to eliminate achievement then f5? Same thing happened to me and I unlocked the achievement too haha! Had to redo the battle. Also, what build are you on? |
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#7
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I "think" I figured out what build the initial build was...
It's Build 6246 (same as the other one, rolls eyes). So now I have copies of Build 6246 Initial Release Build 6246 (nov-02) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files) Build 6249 (nov-20) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files) |
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#8
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One other thing that pops up was that even though I didn't move any of my army from their starting hexes, the enemy assassins moved and on the 2nd turn still used their backstab ability, repeatedly on the same unit. I don't remember being able to use my own assassin unit (when I had one) the same way. Backstab always worked as soon as an enemy unit moved, not otherwise. So is this another bug, blatant AI advantage or something that I simply didn't know about? If anyone's interested in checking this and assuming that particular enemy spawns on a regular basis, it can be found in Grotland, in Rod Rotmouth's cave. Quote:
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Something else I've noticed: I've got two helmets, Tournament Helmet (Knight set, gives +400 Leadership) and Prince's Crown (Vampire set, gives +500 Leadership). Trouble is, when I swap the former with the latter, my leadership actually goes down in regards to the elves and ranger units. I don't have either set completely equipped, so what gives?!? Which reminds me that the first time I defeated the dragon holding Tyr's (or whatever his name is) armor, right upon completion of the fight the game loaded it again from the beginning, but with my army, rage and mana at their values from the end of the previous fight. Nice, isn't it? ![]() Swear to God, it is downright unbelievable how this game was released in such a state, esp. considering the fact that it changes virtually nothing in terms of engine, gameplay, UI, units or even items. Last edited by Rork; 11-29-2012 at 03:56 PM. |
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