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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-22-2012, 12:32 PM
Fatt_Shade Fatt_Shade is offline
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I get some bugs in new units active/passive abilities , or bugged quests, or even bad translations in game. But in case things that worked in the Legend, and Armored princess/Crossworlds like some spells (pygmy , enchanted hero) or not fixed skill mechanics from 3 year old Ap (onslaught bonus adrenalin for orcs) are ridiculous to mention.
I mean wtf were they doing with old functional mechanics to mess it up in this release, or wtf didnt they do to transfer old errors into this game.
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  #2  
Old 11-22-2012, 01:44 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
I get some bugs in new units active/passive abilities , or bugged quests, or even bad translations in game. But in case things that worked in the Legend, and Armored princess/Crossworlds like some spells (pygmy , enchanted hero) or not fixed skill mechanics from 3 year old Ap (onslaught bonus adrenalin for orcs) are ridiculous to mention.
I mean wtf were they doing with old functional mechanics to mess it up in this release, or wtf didnt they do to transfer old errors into this game.
And, because of this trend, I'm not sure if some of the 'balance designs' issues are just outstanding bugs!

Archdemons only have 666 HP now. I realize that might have been the case in King's Bounty the Legend (never played that one), but in Armored Princess they have 766. While 666 is a cute number, they really do need more HP.

That's the bizarre thing. Pygmy did work! Somehow it broke. I wonder if they went back to an older revision of the code to fix another issue/bug and couldn't retro fix stuff.
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  #3  
Old 11-23-2012, 12:17 PM
Nirual Nirual is offline
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Originally Posted by ckdamascus View Post
That's the bizarre thing. Pygmy did work! Somehow it broke. I wonder if they went back to an older revision of the code to fix another issue/bug and couldn't retro fix stuff.
the notes do say they "corrected" the spell, among several others. I've only noticed any change to the listed spells at all, nor did I notice anything wrong with them before the patch.

Now a patch introducing new bugs isnt anything new to me, but I really dont get why they tinkered with spells that didnt seem to be bugged in any way before this, at least not in any significant way. they should be focusing on the bigger issues first, especially those that can only be patched to affect a new save.
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  #4  
Old 11-23-2012, 02:26 PM
dainbramage dainbramage is offline
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Originally Posted by ckdamascus View Post
And, because of this trend, I'm not sure if some of the 'balance designs' issues are just outstanding bugs!

Archdemons only have 666 HP now. I realize that might have been the case in King's Bounty the Legend (never played that one), but in Armored Princess they have 766. While 666 is a cute number, they really do need more HP.

That's the bizarre thing. Pygmy did work! Somehow it broke. I wonder if they went back to an older revision of the code to fix another issue/bug and couldn't retro fix stuff.
I definitely agree with fatt shade's post - but archdemons (and tier 5 in general) were way too strong in AP/CW and they needed a nerf (like demons from TL-->AP). The removal of rune mages (CW ones anyway) is what hurts them in the transition over. Their stats per leadership are still well above par even with the reduced health.

Last edited by dainbramage; 11-23-2012 at 02:28 PM.
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