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#1
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Try two destroy-group triggers (for the same vehicle) attached to 2 spawn-group actions (one for each He111 group). Action name must be identical to the relevent trigger name. Something like this ...
Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$English_Channel_1940 BattleArea 174580 194813 108250 74438 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [splines] [AirGroups] BoB_LW_KuFlGr_706.01 BoB_LW_KuFlGr_706.02 [BoB_LW_KuFlGr_706.01] Flight0 1 2 Class Aircraft.He-111H-2 Formation VIC3 CallSign 26 Fuel 100 Weapons 1 1 1 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_KuFlGr_706.01_Way] NORMFLY 258970.100 214280.15 500.00 300.00 NORMFLY 222071.90 230428.05 500.00 300.00 [BoB_LW_KuFlGr_706.02] Flight1 11 12 Class Aircraft.He-111H-2 Formation VIC3 CallSign 30 Fuel 100 Weapons 1 1 1 1 1 1 1 SpawnFromScript 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_KuFlGr_706.02_Way] NORMFLY 258600.70 213920.04 500.00 300.00 NORMFLY 222348.65 229874.48 500.00 300.00 [CustomChiefs] [Chiefs] 0_Chief Vehicle.AEC_Matador gb [0_Chief_Road] 224676.28 228375.41 38.40 0 4 4.17 S 2167 3 0.50 5.00 P 224686.52 228407.25 S 2167 0 0.24 20.00 P 224760.03 229823.34 224759.23 229827.11 38.40 [Stationary] [Buildings] [BuildingsLinks] [Trigger] vehicle_destroyed2 TGroupDestroyed 0_Chief 100 vehicle_destroyed1 TGroupDestroyed 0_Chief 100 [Action] vehicle_destroyed2 ASpawnGroup 1 BoB_LW_KuFlGr_706.01 vehicle_destroyed1 ASpawnGroup 1 BoB_LW_KuFlGr_706.02
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 11-21-2012 at 03:56 AM. |
#2
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Thanks Salmo, also noticed that even though the text shows up in the mission file when i look at it in my documents folder via notepad, when i go back into FMB it is no longer there in the script window box.
Whats with that? is it because I did it wrong despite saving it. Edit: I have also just found out my naming may be wrong. I had a space between name words, I see you used an underscore, so i'll give that a try as well. It's the little things aye. Last edited by Aussie Pilot; 11-21-2012 at 04:08 AM. |
#3
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You can use a script:
Code:
using System; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; } public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); GamePlay.gpLogServer(null, "Trigger: {0} activated", new object[]{shortName}); // for testing remove if not longer needed if (shortName.Equals("PlaneSpawnTrigger")) // insert the triggername between the "" { AiAction action = GamePlay.gpGetAction("SpawnAirgroup1"); // insert the actionname between the "" if (action != null) action.Do(); action = GamePlay.gpGetAction("SpawnAirgroup2"); // insert the actionname between the "" if (action != null) action.Do(); } else { AiAction action = GamePlay.gpGetAction(shortName); if (action != null) action.Do(); } } } |
#4
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![]() Quote:
Well i have tried everything you said. I even went back to scratch and pretty much copied your mission with one less bomber group but I still can't get them to spawn. I ended up copying your mission you put here pasting it into a mission file, added a spawn area at lypmne and it worked great. I then proceeded to swap back and forth between mine and yours to compare. But even though I can't see it, something is stopping my bombers from spawning on destruction of the truck. I know i could just use your but then I wouldn't learn anything or find out whats wrong with mine. So i've attached a copy of mine if you don't mind having a look for me when you get a chance, it would be much appreciated. |
#6
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Thanks Salmo, I'll try it again.
Something I did notice today while trying your mission online with some others, when i started the mission we shot the truck and the he 111's didn't spawn. I restarted the mission and it worked. When we tried a third time they didn't spawn again so i restarted again and it worked. So it seems that perhaps it's not loading properly everytime. Do you know what CLOD requires in regard to interent speed to host a stable session? I know RoF is pretty demanding, I can't host that. My internet is with Telstra, their ultimate 3.0 cable which gives me 117 mbps download and 2.40 mbps upload, which is pretty damn good for Oz. Can't wait for the fibre to be run. I was hosting and flying from the same game though...if that makes a difference. |
#7
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![]() Quote:
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#8
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Salmo/Kodiak
Been working with AP on this. Tonight I built Training Mission to same concept as AP. i.e. Truck (enemy) beside airfield and on it's 50% destruction, I spawn some He111's. I combined scipt for Triggers covered by Kodiak in this thread with other script to get rid of used planes. To check working I placed 2 Spits in mission with target to destroy truck. They do and I get successful spawn of He111's. However, as soon as I remove Spits from mission and take out the truck myself there are no He111's spawned. I tied this twice to confirm. Script and also mission file (with Spits still in) attached. We appreaciate any help. Regards Last edited by superbee15; 11-24-2012 at 01:28 PM. |
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