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| Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#1
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Not sure what you're seeing GOZR. I haven't made any settings for the SweetFX utility except for the 'Neutral6' ones that can be found here - http://forum.1cpublishing.eu/showpos...&postcount=141.
The Neutral3,5,6 and Les Preferred settings I made for the other FXAA utility won't look right if put into the SweetFX utility (didn't know they'd even work at all). If the image is too red, you can try adjusting the numbers in this line found in the 'Tonemap settings' - #define FogColor float3(0.30, 0.30, 0.40) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] Those numbers can also increase the brightness a little bit, as can these lines (but not without losing highlight details)- #define Gamma x.xx //[0.00 to 2.00] Adjust midtones #define Exposure x.xx //[-1.00 to 1.00] Adjust exposure |
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#2
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Hi all,
first of all, that sweet fx is fantastic but i am struggeling with two features. Wich lines do i have to alter to make the cockpit and the sky brighter? Its too dark for me. Tried it for the first time. Thank you very much!!! S!
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
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#3
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To adjust brightness, i play around with a mix of Vibrance, Tonemap and Hdr settings.
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#4
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Quote:
the problem is i do not want to change the environment only the COCKPIT and the SKY. I dont think its possible to alter only cockpit and sky, if i try brightness, the whole scene changes. S!
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
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#5
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http://youtu.be/S_MrTZGw_Z0?hd=1
Here some of my different settings |
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#6
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Quote:
Also could you tell me:- What are your system specs? Are you using TrackIR or HAT switch? What method are you using to zoom in and out? Many thanks
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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LcSummers, I think you're right, as far as I know it's only possible to adjust the brightness of the whole scene.
GOZR, those settings in the video look pretty good to me. If you wouldn't mind sharing them here, I'd like to check them out on my own system too. |
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#8
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Would you please post you file for this. It looks great! I see that some of the red has been removed. Thanks, |
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#9
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A new Forest mod I've been playing with, a major rework of the forest ground texture. Made to work with Forests setting "Low":
![]() Here's with the CloD 'green mist', same time as above, 0900: ![]() Also gives some forests even with Forests set to "Off": ![]() ![]() For comparison here's what my original darker forests mod looks like in 1.11.x. Problem with it is Forests need to be set to "High" for it to look OK:
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